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Del
TravellerPaladin
Registered: Mar 2001
Location: ???
Posts: 1022 |
Idea
For either Tribes 2 or 1 if possible, a new spell
Black Hole, it creates a black hole and if a person is within 40 meters the player is pulled into it and once the player touchs the black hole he instantly dies, it takes 70 mana to cast and remort level 6, and ONLY mages can cast it...
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Time heals all wounds but not the scars left behind -Del
Last edited by Del on 07-27-2001 at 09:01 PM
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07-27-2001 02:27 PM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
And it takes all your mana and 5 mins to cast? :P
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07-27-2001 04:25 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
Heh, I'll have you dead soon as I notice you start casting...I can kill anyone in well under 5 min.
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07-27-2001 06:37 PM |
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Del
TravellerPaladin
Registered: Mar 2001
Location: ???
Posts: 1022 |
Re: Idea
quote: Originally posted by Del
For either Tribes 2 or 1 if possible, a new spell
Black Hole, it creates a black hole and if a person is within 40 meters the player is pulled into it and once the player touchs the black hole he instantly dies, it takes 70 mana to cast and remort level 6, and ONLY mages can cast it...
It also only takes 5 seconds to cast
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Time heals all wounds but not the scars left behind -Del
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07-28-2001 02:52 AM |
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Del
TravellerPaladin
Registered: Mar 2001
Location: ???
Posts: 1022 |
like 2 seconds takes for it to open up and a sound of it opening up then for 3 seconds it begins sucking like a vacum within 40m and makes a sucking sound and it lasts for 15 seconds
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Time heals all wounds but not the scars left behind -Del
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07-28-2001 02:54 AM |
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ZeppelinJ0
ZombieThrasher
Registered: May 2001
Location: I sleep in a drawer.
Posts: 518 |
I think the defensive spells should get some action
I think that the shields should be split in to two groups: Spiritual Shield and Physical Shield (and you can go SpirShield1,2,3,4,5 just like AdvShield). This way you can get stronger shields against magic and physical attacks at higher levels.
I also would like to see a poison, or status change system added to T2RPG (like paralysis) and spells like 'Status Cure' could be added to remove the effects.
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[I]-ZeppelinJ0[/I]
Buy your you own damn stairway to heaven!
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07-28-2001 01:29 PM |
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Del
TravellerPaladin
Registered: Mar 2001
Location: ???
Posts: 1022 |
Oh yea and there would be a counteract defensive spell called well called Gravity Lock, it would keep you from being sucked in if your in distance but you wouldnt beable to move till the spell is over...
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Time heals all wounds but not the scars left behind -Del
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07-28-2001 06:53 PM |
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BowntyHunta
GoblinWizard
Registered: Jul 2001
Location: Wandering BountyHunter on Keldrina
Posts: 95 |
hmmm
What about the caster will be sucked in the deathhole?
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What do you want?
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07-28-2001 07:06 PM |
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Cloud
UndeadNecromancer
Registered: Mar 2001
Location:
Posts: 614 |
Re: Idea
quote: Originally posted by Del
For either Tribes 2 or 1 if possible, a new spell
Black Hole, it creates a black hole and if a person is within 40 meters the player is pulled into it and once the player touchs the black hole he instantly dies, it takes 70 mana to cast and remort level 6, and ONLY mages can cast it...
I'm cool with the mana cost and the remort level, but the class restriction blows.
Spell idea is pretty cool. When they first made D-Rift, i thought thats exactly what it was
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07-28-2001 07:08 PM |
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