Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
Ok, the general idea of the map is Shalos (human territory) is in the center, surrounded by the other four lands. Each land is bordered by a river. Shalos has a river going into it's heart and stopping in a lake near Keldrin.
Weilios is all water, except for Sanctuary Island out in the center. It has a kingdom under water, and you have to go through through the Stairway of Ghosts to get there... (Undead area)
Adin Saran is all desert, except for an oasis far out there, slightly to the left. There is a couple rocks to guide the way, but that's it. This is where Travellers will spawn.
Mandagoras is an literal death zone. Lava (not too much, just a few small rivers, keeps the frames down), baltic rock and black mountains make it a verifiable hell. There are campments of orc and offspring everywhere (tentements and stuff). When you get to Barag tower, you're in a Uber Zone of trouble. That's where Sorceror's will spawn (most likely). They are worse then Ubers, if possible.
Galar is surrounded by walls and is filled with Elves and trees. Has a castle near the center.
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Strider
TRPG Story Master
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