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Strider
TRPG Story Master

Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811

Define Normal? O_o


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Strider
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Strider is offline Old Post 08-15-2001 11:31 PM
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pmf0823
GoblinRunt

Registered: Aug 2001
Location: Huber Heights ohio
Posts: 13

Lightbulb the different maps and night/day

I just thought of this


for the replies about different maps and night/day

it could work like this

the map would change every 5-8 saveworlds or so at like 20-30 minutes after the server starts (or the last map change) what would happen at a map change is

1. the server would saveworld
2. the server would save characters
3. the server would make a temp file and place everyones (includeing bots) position.
4. the server would change the map to like snow or rain or fog or day or night. and alert the player that the map is changing to fog or whatever (though the current map change screen)
5. the server would place the players back in the game though the temp file created above
6. the server would erase the temp file
7. the server would do the same to change day and night but the time to change the map would be like 10-15 minute

these are just thoughts


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pmf0823 is offline Old Post 08-17-2001 05:18 AM
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runtwing
TravellerPaladin

Registered: Aug 2001
Location:
Posts: 987

but what if your in a place in rpgmap5 where there's a hill in rpgmap1? or even worse, what if you are in rpgmap1 where uberzone is on rpgmap5, and you are a newbie?

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runtwing is offline Old Post 08-17-2001 06:31 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Uberzone is in the middle of nowhere, and in roughly the same area. not a problem.

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DeathMerchant is offline Old Post 08-17-2001 04:09 PM
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runtwing
TravellerPaladin

Registered: Aug 2001
Location:
Posts: 987

well, what about the hill thing? if a newbie joins during a map change and he makes a character and ends up on top of a hill, there might be no hill where he is on the next map. So he would fall and die when the hill is removed for the next map. now his pack would sit there, and the newbie would probably not know how to get it. Then when the map changes AGAIN, the newbies pack falls off the map. ouch

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runtwing is offline Old Post 08-17-2001 07:59 PM
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Strider
TRPG Story Master

Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811

The whole point mach makes is true.


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Strider is offline Old Post 08-17-2001 09:02 PM
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runtwing
TravellerPaladin

Registered: Aug 2001
Location:
Posts: 987

I'm not mach anymore:P I'm runtwing, machwing is banned for a st00pid reason (double :P)

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runtwing is offline Old Post 08-18-2001 12:17 AM
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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

Lightbulb What if the newbies pack was sent to like say Keldrin

In Diablo 2, if a player dies and he disconnects from the game, his body/pack is sent to the town in that act (nearest town). Could IronSphere do something a bit similiar? Like sending their pack to Keldrin whenever they die, or when they get off, or something. Maybe their stuff could be sent to storage, just a few ideas on how this problem might be tackled.

Nightmare
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Nightmare is online now Old Post 08-18-2001 06:58 AM
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SINep
GoblinWizard

Registered: Aug 2001
Location: Houston Texas
Posts: 93

For gOD sakes gimme a HORSE!

Or a magic carpet etc... SOmething that doesnt use erergy to move 3x the regular speed.


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SINep is offline Old Post 08-19-2001 11:25 AM
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GoblinWizard

Registered: Aug 2001
Location: Houston Texas
Posts: 93

I agree if they have LCK then the pack should stay with them ALL CONTENTS on the person.


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SINep is offline Old Post 08-19-2001 11:27 AM
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mynameisbryan
GoblinRunt

Registered: Aug 2001
Location: Bedroom
Posts: 15

Trade Runs

This is my first time posting at these forums... Anyway, I had an idea. This idea is taken from Medievia, a MUD.

I think Trade Runs should be included in T2RPG, as a way to make money. A trade run would entail buying a cart of goods at one outpost, and traveling across land to another outpost to sell them, for significant profit. However, the path would have wandering monsters, who would attack the group or person doing the trade run. Also, the cart of goods would not be capable of being transported using a spell. Trade runs would allow high level users to make more money, faster than mining, and would add more aspects of adventure. Additionally, it would provide a reason for a group of people to work together and form a party.

-Bryan
piomega4@rochester.rr.com

"What do you despise? By this you are truly known"
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mynameisbryan is offline Old Post 08-19-2001 08:04 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

That is a good idea...the no transport thing is already in place for magic dust, so it could easially be expanded to include other types of goods.


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DeathMerchant is offline Old Post 08-19-2001 08:21 PM
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mynameisbryan
GoblinRunt

Registered: Aug 2001
Location: Bedroom
Posts: 15

Two Other Quick Thoughts

While reading through some other posts, I got a few ideas.

One would be to have houses owned by townspeople in the town, like in Baldur's Gate. For example, if it were in Keldin Town, all those buildings would have doors that could be opened. That way, you could practice your thieving skills - however, the people may be home, and you could end up in combat with town guards.

My second idea is more of something I'd like to see in a map, rather than a real contribution to the mod overall. I think a large expanse of water, like a lake or ocean, would be cool. You could have large ocean-going ships on it, and there could be various islands and the like to visit. Also, there could be cities and such underwater, as well as monsters to encounter, like mermaids/mermen, harpies, etc.

-Bryan

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mynameisbryan is offline Old Post 08-19-2001 08:43 PM
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Strider
TRPG Story Master

Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811

(Don't suggest things for monsters... Really, you should only ask for human sized monsters.

Also, read the storyline.. It's there for reading.. =])


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Strider is offline Old Post 08-19-2001 09:56 PM
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cancer
ElfConjurer

Registered: Mar 2001
Location:
Posts: 729

LCK should be based on miss, not death.
end of case.

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cancer is offline Old Post 08-20-2001 04:33 PM
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GodFather
GnollShaman

Registered: Jun 2001
Location: Milky Way Galaxy
Posts: 121

I think there should be a white suit with a rose armor in t2rpg so I can match my name

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GodFather is offline Old Post 08-20-2001 06:02 PM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

Someone could model a rose, make it an equippable item, and wear it with Phen's Robe.

Or something.


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Toaster is offline Old Post 08-20-2001 06:19 PM
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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

I totally disagree, cancer

LCK should remain on Death as the default for when you first join the server, then you can set it after that. If a newbie looses his stuff, he should be able to get it back, without having to kill a goblin for it, or something. Most newbies when they start don't know what LCK is or what it does and how to set it. And they won't think anything of it if they just start loosing LCK, they'll wonder, What is that? and they'll keep getting hit till they run out, then they'll loose all their stuff. Have you ever tried to start off with nothing, not even a pick axe? It's way too hard, and a newbie can't afford more LCK, their money is usually in the hundreds, they're broke by remort or high level standards. Newbies have to be stingy with their money, not just spend it on a whim, so how do you think they are going to get more LCK and replace their stuff once they loose it, not very easily. It's hard enough for newbies as it is, and you want to make it harder for them. I've made my case; now think about it, would you want to loose all your LCK, money, weapons, armor, etc. and and start from there?

Nightmare
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Nightmare is online now Old Post 08-20-2001 11:26 PM
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GodFather
GnollShaman

Registered: Jun 2001
Location: Milky Way Galaxy
Posts: 121

If a newbie has 0 LCK the first one only cost about 100 bucks. I don't care who you are, if u can't make 100 bucks somehow, u don't deserve to play the game. However, it would get annoying having to run to Jaten everytime I ran out of LCK. That's why luck is on death by default. You just die and spawn close to where you did. Only time I ever put LCK on miss is if I need to grab my pack in uber or something. Otherwise it's just a nice convenient way to waste ur money and time.


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GodFather is offline Old Post 08-20-2001 11:41 PM
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Strider
TRPG Story Master

Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811

...

LCK is going to be waaaay different for IS...


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Strider is offline Old Post 08-20-2001 11:58 PM
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