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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

Suggestions For T2RPG

I started this, so that original Tribes RPG players, like me, who are not on the testing team, can participate in the making of T2RPG. I hope that this post is noticed by those who are directly affecting how T2RPG will be made and in what differences there will be from the original TRPG. I hope that those people take all these suggestions seriously. If anyone has a suggestion go ahead and post it here, please.

PS - Please be serious about this post, we want the people developing T2RPG to take our suggestions seriously, so that everyone can have a voice in the making of T2RPG. (Also, I have heard it's going to be called IronSphere.)

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Nightmare is online now Old Post 07-19-2001 05:11 AM
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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

Since I started the post, I guess I'll make the first suggestion. One that I just thought of earlier today. I think that shields like the Dragon Shield and others should not take up most of a player's first person view. If the player has to pay for it or work for it, then they should be able to use it without consequenses like barely being able to see, without changing their view to something they might not be as comfortable with.
I know that a lot of players like the first person view, and think it is kind of a bummer that they have to switch their view to third person in order to see better. I have thought this for a long time and practically everyone I have known has also said that about the shields when they get their first shield.

Nightmare
AKA - Nightmare

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Nightmare is online now Old Post 07-19-2001 05:22 AM
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machwing
OgreHalberdier

Registered: Jun 2001
Location: concord, CA
Posts: 320

here's my idea for houses:

there are 2 ways of getting houses: either you can buy one and have a nice castle etc., or you can "camp" one up. to do so, you would have to have a fairly high smithing skill, and you would have to have lots of broken objects for the materials, and your level would effect the house. for example: a lvl 87 with a fairly high smithing skill walks into a lot where a house isnt placed yet. he uses the command #construct or whatever and his char is unable to move for 15 minutes-an hour, depending on house quality. the result would be a sort of treehouse thing (hey hey, it'd be cool to build houses in trees:P). It wouldn't be nearly as good as a house bought, and you would have to further build the chests etc., but this would make players able to set up "outposts" and hire people to partol those outposts. This could allow a high level character to build his own castle and outposts, almost a kingdom. This would take an extremely long time and would drain the person of his supplies, but he could decide who could "live" in his kingdom and who could not. A well known person who doesnt pk could have many families living in his kingdom, while an evil person would have a kingdom full of bots, thieves, or other pkers.

a way to order your hirelings:

there would of course be a command to order them, for this example it will be #order botname command 1-10. Let's also say that Lord_Bob has hired five ninjas and 3 rangers. Lord_Bob would go on the top of his castle and place his LOS at the desired bot location. If he typed #order ranger1 guard 1, ranger1 would proceed from his current location to the position in Bob's LOS. higher command skill would allow it to work on LOS's farther from Bob. He could place a ranger on the top of his castle and the other 2 on towers or near the front door. If he went to one of his outpost and typed #order ninja1 patrol 1, ninja1 would proceed to the location. Bob would then go to another location and type #order ninja1 patrol 2, and the bot would go from location 1 to location 2. Bob could give the bot up to 10 locations, and it would go from 1 to 10 then back to 1. bob could also type #setorder ninja1 advpatrol, and it would go from 1 to 10 then go to 9 etc. down to 1. The different commands would be:

guard: bot holds position in that area and attacks enemies that get within it's range, mostly used for long range bots.

bezerk: the bot proceeds to attack enemies within a circle, designated by making a circle with the command points. if a circle isnt closed off, a waypoint is added between the highest command point and 1. advbezerk would make the bot attack anything, enemies and allies alike in the circle, but its attack defense etc. would boost slightly

Patrol: the bot patrols the areas designated by the command points. advpartol is outlined in the example.

stalk: the appointed bot attacks a cirtain bot, designated by the bot in the commander's LOS, until it dies. it will follow the bot, even off cliffs, until it is killed, and after the enemie dies, it will automaticly freelance.

freelance: the bot will explore, doing nothing in particular until it is giving a command.

evasive: the bot will try to lure enemies that get near it to other bots, designated by the bot in the commanders LOS: example if no one understands (#order ninja3 evasive 1 would have the bot wait at it's current location until an enemies chases it, at which time it would try to lure the enemy to command point 1)

If the commander wants to allow others to command his bots for micro management skills, he would type #alloworder personname botname. if Lord_Bob typed #alloworder machwing ninja2, I could command ninja2.

tell me if I missed a potentially good command

[edit] doah! if a command is issued that doesnt involve partolling from comand points, the command number would always be 1

sorry that I bumped this, but it belongs in this thread now
[edit2] if you use this tell me and give me credit!!!!

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machwing is offline Old Post 07-19-2001 05:52 AM
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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

Now that's a well thought out post

It looks like you put a lot of thought into that, machwing. I wouln't be surprised if they take that into consideration. Cool idea.
I'm glad to see that suggestions are being made. Can we have more?

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Nightmare is online now Old Post 07-19-2001 11:20 PM
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machwing
OgreHalberdier

Registered: Jun 2001
Location: concord, CA
Posts: 320

here are some misc. ideas they might wanna look at

poker: 4 players must be at a cirtain zone (casino) and around a table. the "dealer" bot will randomly generate cars and #tell the players the cards. the players can choose to stay with thier cards, replace one, etc., and the winner obviously gets coins

slot machines: the player goes up to the slot machine and types #insert 3, #insert 2, or #insert 1. The higher the insert number, the more coins put in the slot machine but the higher change of winning. basicly a slot machine

marriage: many people have complained that forced marriages would cause problems because of the female characters to male characters ratio, so we can just make it optional. It would require that one of the people getting married has build a "chapelpack" somewhere, and hired a minister from the same person that lets you hire workers etc. The couple would also have to smith rings out of a precious gem and some steel. The benifet to smithing more rare rings is that they can only be used when married and the rings would give special properties, rarer gems=better properties (you would want to convince your spouse to get you something good ). Once married, people could give gifts to the couple, the chest sizes of their houses would combine (except for personal chests, one is just moved to the other's house. The couple would then decide who's house to keep, and the other's house, furnishings, etc. would be evaluated and converted to money, split between the couple.

vehicles/siege weapons: the main vehicles would be carriges and boats. A carrige would be a vehicle with a different skin, no weapons(like the wildcat hovercycle), and a moderate to slow speed. A boat would be a modified vehicle, unable to drive on land (remember, tanks and the other ground vehicles can float on water. Depending on the boat, it could be fast with no weapons (kayak) and 1 seat, moderate speed with 2 passenger seats and a driver seat, armable by the passenger's weapons, or a slow speed 4 passenger boat armed with weapons that can only be controllable from within the boat(cannons), which can be made the same way a bomber can only be controlled from inside. siege wepons will also be vehicles. The main siege wepons would be a catapult, battering ram, and siege tower. all would be extremely slow, but extremely powerful. The catapult would be basicly the same as a tank, 2 seats, one for the driver and one for the man firing the catapult, but it would be skinned differently, much slower, unable to float, no chain gun, and the morter would be a large stone with no splash damage wut massive impact damage and medium range. The battering ram would be slightly slower, but one manned. The weapon would be an extending thick pole of wood from the front. It woud have a very close range (coded similar to the close range weapons) and firing the wepon would make the pole extend foward, with more damage then the catapult but much slower reload time. Fianlly, the seige tower. Basicly a tower on wheels, this vehicle moves the slowest of all but does much more damage. The wepon would be flaming boulders covered with grass, which, if possible, could set people on fire (major coding). It must be manned by up to 4 people, 1 in each compass direction. It would cost the most also, but would be well worth it. The range of the flaming boulders would be long becuase of the firing height, taller then most cheap walls. This could also be used to invade towns, people able to jump in and jump out over the cheaper of walls (fall damage would be a risk though). If possible, the rocks would have to be upgraded in order to be flaming. A really useless idea is the gyrocopter, basicly the same as the warcraft flying machines. It would move fest, but would be poorly armored and have no wepons, mainly used for re-con.

The LCK issue: Just change the name to mortal bonds, or MB. (A mortal bond keeps the soul of the player the same, when the play runs out of MB's his "soul" loses connection with the mortal realm, and the character is restarted like the way JI thought of before.

Tree houses: I forgot to outline this in my last post. You would have to have the same resources a normal house would need, but you would have to build the house around a tree large enough to support it. The treehouse would have the disadvantage of location, but in order for the "ladder" to roll down from the treehouse, you would need a password. This would make it almost impossible for theives to break in your house, unless they knew the password. A tree house= limited location choices, but extremely tight security. The downside is if you forget the password, you cant get in. The means of choosing a password are undecided as of now.

The problem of infinite map length: since the map infinitely generates the world, you can easily get lost. This can be solved by using signs. You can buy signs from the craftsman, or smith them yourself with very little wood and smithing skill. The result is a sign pack, which has nothing written on it. You can place the sign anywhere by using the pack, and after placing it you can #carve the message in it. an example would be to stand directly in front of the sign, and type #carve north-machwing's-house. Looking at the sign would then show you the name "north-machwing's-house". Signs can only be carved once, and can't be taken down by anyone by admins. If possible, you can also buy sections of stone road to place, creating a road. You could buy a straight road, a small section, a right turn, or a left turn. Unlike the signs, however, it is possible to destroy the roads with a good beating, good if enemies want to cut allies off with eachother. The roads would also help enemy cities locate the road layers.

Tell me if I missed anything good

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machwing is offline Old Post 07-20-2001 01:57 AM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 924

BlackJack

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PaladinPimp is offline Old Post 07-20-2001 04:23 AM
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machwing
OgreHalberdier

Registered: Jun 2001
Location: concord, CA
Posts: 320

different sports ideas:

carrige races: first, there has to be built the extrememly expensive race track(a village would have to band together money to buy and build this). The pack includes the track, the grand stands, and the betting booths, bots included. Racers go to a cirtain line, while betters go to another. Once the racers have all signed up, the betters talk to the betting bot and place bets on who they think'll win. after all bets are placed(confirmed by an administrator) the race gets ready to start. The racers are teleported inside the race track, where they are outfitted with a carrige. The racers line up at the stalls, and the countdown begins. When the race starts, the doors from the stalls are removed and racers head out on to the track. Whichever racer completes 3 laps first wins a cirtain amount of coins and the people who bet on him get double their bet. If possible, there would be different track packs you could buy, ranging from beginners courses to expert courses where the slower catapults are used. This isn't an Idea I gave much throught to, just something that popped in my head

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machwing is offline Old Post 07-20-2001 04:38 AM
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machwing
OgreHalberdier

Registered: Jun 2001
Location: concord, CA
Posts: 320

nother idea

farms: If a player chooses to, he can make a farm. To make a farm, he would have to buy/smith a farm pack. The far pack would include a 2 room house and an area of "tilled" soil. Also the player would recieve 3 bags of runt seeds and 2 bags of gnoll seeds(can change if enemies are renamed). The player would have to chose a location near water to place his farm. The tilled soil would be easily recognizable, and it would be the only location that you can plant seeds. To plant a seed pack, you would simply stand in the area of tilled soil you want the plant to grow at and use the bag of seeds. An object would appear like a deployable turret, only called whatever the seeds were called and it would look different. example: if Lord_Bob planted runtseeds, a runtsprout would appear in front of him. In order to keep it growing, you would have to buy fertalizer at the florist (new bot store). The fertalizer would also need water, which is used by buying a water pale from the florist also. Plants would require one sprinkle of fertalizer a day and 5 sprays of water. If you ran out of fertalizer, you could buy some more, but if you ran out of water, you had to fill the pale up at a body of water/fountain, whichever can be coded easier. The stages of plants are (will use runt seeds in this example): runtseeds, runtsprout, runtplant, runtbush, and finally runtfruit. The final fruit would be sold at various prizes depending on fruit, and some seeds would be secret, like the expensive uberseed...

All I can think of now

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machwing is offline Old Post 07-20-2001 04:48 AM
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Zxqv8
TravellerThug

Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674

See my other thread.


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Zxqv8 is offline Old Post 07-20-2001 07:08 AM
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Lord-Blade
GoblinThief

Registered: Jul 2001
Location: Colbert Co.,AL
Posts: 77

new weps and new classes going to be put in t2rpg?


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Lord-Blade is offline Old Post 07-26-2001 07:38 PM
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Strider
TRPG Story Master

Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811

Obviously, you guys haven't been around the forums long. We've had MASSIVE threads with ideas, and most of the stuff is semi-decided.


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Strider is offline Old Post 07-26-2001 09:08 PM
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Elahrairah
GoblinRaider

Registered: Jul 2001
Location:
Posts: 116

hey tree houses are cool. not jsut machwings's idea, i mean since ji was going to ahve a place your won house kinda thing why not enable trees! that would be cool! and with only six on the map, they could be more leet.

unless you can plant them in which case, blah nevermind.

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Elahrairah is offline Old Post 07-26-2001 09:38 PM
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Srnubi
GnollScavenger

Registered: Jun 2001
Location: alabama
Posts: 155

well the thing about that is

if u plant a tree it would have to be permently sown onto the make and it it wasnt made to map ( permently ) then after server reboot u lose it all

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Srnubi is offline Old Post 07-27-2001 07:31 AM
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machwing
OgreHalberdier

Registered: Jun 2001
Location: concord, CA
Posts: 320

also, the places where houses can be built (unless it isnt permante) are preprogrammed, so even if you plant a tree, it isnt programmed in:P

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machwing is offline Old Post 07-27-2001 08:56 AM
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MagicalMongoose
GoblinRunt

Registered: Jul 2001
Location:
Posts: 29

One question that has been floating around in my mind...
I was wondering if it is possible for 1 map to have different weather conditions, and different types of fog and the such? Because T2RPG would be much better, if certain areas were covered in fog, other areas were snowing, other areas were raining, that type of thing. By different types of fog, I mean colour... like in a forest map, let's say at night time, you wouldn't want it to be perfectly clear. For a better example go to--- to see what I mean. There should be different colours of fog, and different clairities of water. Another way to do this is a "Diablo" type of thing. Where the level loads and that group is in a different place... but, I don't know if the servers could handle multiple maps at once (cuz that's what it would be). It's kinda boring in the current TRPG because all of the ground is all that "lush" texture, and the sky is that same, scary sun. I think that needs alot of changing. Gameplay also needs some changing to...but I don't know what...it just needs to be better...

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MagicalMongoose is offline Old Post 07-28-2001 03:41 AM
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MagicalMongoose
GoblinRunt

Registered: Jul 2001
Location:
Posts: 29

One question that has been floating around in my mind...
I was wondering if it is possible for 1 map to have different weather conditions, and different types of fog and the such? Because T2RPG would be much better, if certain areas were covered in fog, other areas were snowing, other areas were raining, that type of thing. By different types of fog, I mean colour... like in a forest map, let's say at night time, you wouldn't want it to be perfectly clear. For a better example go to http://www.t2maps.com/cgi-bin/map_detail.cgi?id=1601 to see what I mean. There should be different colours of fog, and different clairities of water. Another way to do this is a "Diablo" type of thing. Where the level loads and that group is in a different place... but, I don't know if the servers could handle multiple maps at once (cuz that's what it would be). It's kinda boring in the current TRPG because all of the ground is all that "lush" texture, and the sky is that same, scary sun. I think that needs alot of changing. Gameplay also needs some changing to...but I don't know what...it just needs to be better...

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MagicalMongoose is offline Old Post 07-28-2001 03:43 AM
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Gekitou
GoblinRunt

Registered: Jul 2001
Location:
Posts: 26

Post My Suggestion for Tribes 2 RPG

My Rpg Idea, would be to allow you character to travel to ANY server, and still have your character Info intact. Like Levels and everything. Im tired to being restricted to one Server. Because in some servers there are just Remort Jack asses who PK you at every turn. Add a Save file so that you can Enter Any server with the same epuipment,Levels,EXP's, and status. It would make T2RPG much more popular. And id defiantly go buy Tribes 2 just for the new RPG MOD. Because I have changed servers twice because of remort jerks who run Everything, and i have to erase my character.(And for the admin features that admins add have them erased when you enter a new Server(such as weapons or items. But levels Basic epuipment, and all remain the same.)) that would be a GREAT asset to the RPG community. To make the whole Traveling Experience in the RPG, more Realistic. I hope you take into consideration what I have proposed.

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Gekitou is offline Old Post 07-28-2001 06:26 AM
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ZeppelinJ0
ZombieThrasher

Registered: May 2001
Location: I sleep in a drawer.
Posts: 518

Farms... *drooool*

We really need some-talented-body to create a Harvest Moon Tribes 2!!!


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ZeppelinJ0 is offline Old Post 07-28-2001 01:33 PM
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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

Horses

Dragons and horses would totally fit the mod, I think they should be in T2RPG. Horses could replace cheetaurs paws as something to make you go faster. Dragons could be another monster to fight, or you could ride them so they replace wind walkers. Helmets would be cool too, or at least as part of the higher armors, like full plate armor, so that when you put on the armor a helmet is part of the skin for it. A map might be cool too, like with regular tribes, or a see through map like Diablo 2 has. Players should also be able to choose their hair color and related stuff like that, so that a player could customize his character's looks.

As a server owner for TRPG 1, I know that the bots always get out of their specified dungeon. They should have boundries that they have to stay within, like they can't go out of the zone for the dungeon. Or at least put an obstacle in their way, like in the mines, that they can't get over.

Those are all my suggestions for now, I'll think of more later.

Thanks,
Nightmare
AKA - Nitemare

PS - I'm glad to see this post is getting a lot of attention and a lot of suggestions. I'd like to thank everyone for making suggestions and for keeping the post respectable.

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Nightmare is online now Old Post 08-02-2001 03:15 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

There won't be dungeon zones. Also, the AI wil be much more intelligent.

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DeathMerchant is offline Old Post 08-02-2001 04:48 PM
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Mog
TravellerPaladin

Registered: Mar 2001
Location: Lexington, KY
Posts: 899

machwing, what was the idea about lck, and this time, explain about what JI said. Im underinformed and i dont like it.


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Mog is offline Old Post 08-02-2001 06:46 PM
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machwing
OgreHalberdier

Registered: Jun 2001
Location: concord, CA
Posts: 320

huh? all I remember bout my lck idea was that the lck is "mortal ties" and when you run out of mortal ties your soul manifests as whatever you were except your pack loses it's "bond" with your previous soul so it's not protected (sold by a shaman who can manifest the ties?) and I dont remember JI's lck idea

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machwing is offline Old Post 08-02-2001 09:11 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Like 9 LCK. It's unbuyable(or extremely expensive). Run out, and lose a massive amount of exp, like 50% of it...but get reloaded with LCK, or whatever it'll get called. That's JI's idea for IS.

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DeathMerchant is offline Old Post 08-02-2001 09:31 PM
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Nightmare
Moderator

Registered: Mar 2001
Location: Washington State, USA
Posts: 642

I like the Skill System

I just thought I would add that I like the skill system that is used now, I think it should be kept. You guys can change the skills and divide them differently if you want, but I hope you keep the idea behind the skill system. I like the skill system much better than the stat system, it's much more specialized and more closely molded to what a player might want.

Thanks,
Nightmare
AKA - Nitemare

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Nightmare is online now Old Post 08-10-2001 12:09 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Re: My Suggestion for Tribes 2 RPG

quote:
Originally posted by Gekitou
My Rpg Idea, would be to allow you character to travel to ANY server, and still have your character Info intact. Like Levels and everything. Im tired to being restricted to one Server. Because in some servers there are just Remort Jack asses who PK you at every turn. Add a Save file so that you can Enter Any server with the same epuipment,Levels,EXP's, and status. It would make T2RPG much more popular. And id defiantly go buy Tribes 2 just for the new RPG MOD. Because I have changed servers twice because of remort jerks who run Everything, and i have to erase my character.(And for the admin features that admins add have them erased when you enter a new Server(such as weapons or items. But levels Basic epuipment, and all remain the same.)) that would be a GREAT asset to the RPG community. To make the whole Traveling Experience in the RPG, more Realistic. I hope you take into consideration what I have proposed.


Um, it's called server linking, and we already went over that.

Also, "remort jerks" be killing you? So you went to a new server... Why not, just level up and kill them back? duh...

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DeathMerchant is offline Old Post 08-10-2001 04:16 PM
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Appylon
GoblinThief

Registered: Aug 2001
Location:
Posts: 52

whatever

Hey strider stop ruinin our fun if we wanna share our ideas for ironsphere leave us alone and deal with it


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Appylon is offline Old Post 08-11-2001 04:52 AM
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Corvette
GoblinRunt

Registered: Jun 2001
Location:
Posts: 7

Just a few ideas..

1st of all, it would be cool if there was day and night. This would make new items such as a lamp, torch ect. For lamps, you'd need to buy oil to keep it running, for a torch, it's less expensive but only usable once.

Another idea is to have different types of weaps. Instead of slashing, piercing ect, it could be Swords, Staffs, Clubs, Axes, Bows ect..

Also, make it so there's NPCs that can TRAIN you. You can start off with 1 way to attack with a weap, but you can pay money to get trained in different ways to attack. An example is, normal attack for a sword would be to poke at someone. But, you can get trained to swing from up to down. These can have advantages and disadvantages using speed and dammage.



Well, 1 way to make TRPG2 interesting would be to have different skills and have different lifestyles. You can chose to be a blacksmith, miner, farmer (plant stuff, have animals) warrior and all the things you can think of. To do this you'd have to make it so there's a maximum of skill that a char can have. This would prevent having a mage warrior blacksmith miner farmer lol. But if you make it so there's a maximum of skill, make it so you can lose skill in certain areas to gain in others.

I already posted other ideas in other threads. I'm still kinda a TRPG newb (only started a month ago) and didnt get to read all the ideas, but this is just a few things I thought of in case no one mentioned them.

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Corvette is offline Old Post 08-11-2001 06:23 AM
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SephirothRPG
OrcRavager

Registered: Jul 2001
Location: United States, Louisiana
Posts: 251

d00d we already have lamp like objects... there called orbs of lumanance


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SephirothRPG is offline Old Post 08-11-2001 07:47 AM
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Corvette
GoblinRunt

Registered: Jun 2001
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Posts: 7

I just think it would be cooler and more "med-evil like" if it was torches and lamps.

BTW, it would be cool if it was realistic to how you carry things. Example, if you're carrying a lamp, it takes 1 hand, so you cant have a shield at the same time ect.

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Corvette is offline Old Post 08-11-2001 08:02 AM
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runtwing
TravellerPaladin

Registered: Aug 2001
Location:
Posts: 987

well, since the shield is going to have a key to press for it to go in front of you, maybe the dark dungeons have unlit tourches, and when you put the lamp in front of you and go up to one of the tourches, it stays lit for a period of time. Or, you could have it so when you arent holding the lantern out, it radiates light around you, but if it is held out, the light is directed in front of you. Also, if you have lantern out when an enemy attacks you, they get burnt a little

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runtwing is offline Old Post 08-11-2001 08:07 AM
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