Profile
Register Calendar
Memberlist FAQ
Search Home
|
Someone1237
OgreMagi
Registered: May 2001
Location: Someplace in Conneticut
Posts: 437 |
its call FUN when a game is hard, from what i think if u play a game thats easy the game sorta sucks, Trpg is medium in hardness, if the EXP system is changed it would be HARD making it so you need more time to get a strong char, take Super Mario World (SNES) it had to be the best game i have ever played, it took me so long to finish it, and becuase of how hard it was i got hooked so i continued to play, then take mario rpg way to easy within 1 hour i was bored, i had already beatin 2 lvls and was lvl 10. so i never played it again. get the difference?
__________________
//-----DAoC=STATS----//
Bor Server:
Name: Swinger Fria
Race: Celt
Class: Druid
Lvl: 13
Money: 1 platinum
Guild: Celtic Shadows
//----------------------//
Report this post to a moderator | IP: Logged
|
08-22-2001 10:17 PM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
If there is ONE thing I learned when I was in advertising, it was that something FUN sells to the masses.
1 skill point to delegate to 4-6? This isn't Diablo...
Let's not change it THAT much...
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-22-2001 10:51 PM |
|
|
| |
|
Someone1237
OgreMagi
Registered: May 2001
Location: Someplace in Conneticut
Posts: 437 |
no it isnt diablo is like 1 that can go to 30 skills, so u have around 100 of them total once u get to lvl 99 and each skill maxes at 20 now think of that, and think how big diablo 2 is.
__________________
//-----DAoC=STATS----//
Bor Server:
Name: Swinger Fria
Race: Celt
Class: Druid
Lvl: 13
Money: 1 platinum
Guild: Celtic Shadows
//----------------------//
Report this post to a moderator | IP: Logged
|
08-22-2001 11:07 PM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
O_O 1 SP to 30 skills? *faints*
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-23-2001 07:12 PM |
|
|
| |
|
TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
lol
I guess it is posible.Character generation(changeing of multipliers) will be a really cool thing if it can be intigrated.
__________________
Trident_RX IronSphere
Admin Help page-Forum Sig Fixer-
Report this post to a moderator | IP: Logged
|
08-23-2001 09:17 PM |
|
|
| |
|
Auwar
OrcSlayer
Registered: Jul 2001
Location: This chair
Posts: 284 |
yoshiboy ai is pretty impressive
__________________
Detonating a nuclear device within city limits may result in a $500 fine.
Report this post to a moderator | IP: Logged
|
08-24-2001 05:17 AM |
|
|
| |
|
runtwing
TravellerPaladin
Registered: Aug 2001
Location:
Posts: 987 |
the thing about diablo2 strider, is, that the sp doesnt go into skills like tribesrpg. At lvl 1, you have like 5 skills only to choose from, and their not skills, more then they are spells. there are passive and manual skills too. Also, each characer type has unique skills, like the druid's werebear form and the barbarian's battle cry skill. Some passive skills are the sorceress's warmth skill, which gives her better mana regen. Also note that many items give bonuses to a single type of skill, all skills of a particular class, or all skills of any class. The diablo 2 skills that are similar to tribesrpg are 4 skills: strength, dexterity, vitality, and energy. strength effects how much damage your attacks do. dexterity effects your stamina (how long you can run before you get tired). vitality effects your hp and def. energy effects how much mana you have. Also, all classes use mana, even barbarians. Mana isn't like tribesrpg energy, it's the "life force" needed to use your skills. Also, many items give bonuses to the 4 skills. every level you get, you get 5 skill points for the 4 main skills and 1 point to put in your magic abilities. it's evened out so everything isn't too easy or too hard, except once you pass level 50 In conclusion, If the diablo 2 skill system were used in ironsphere, it would quote "|20X0|2 your world"
Report this post to a moderator | IP: Logged
|
08-24-2001 07:45 AM |
|
|
| |
|
PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
diablo 2 sucked
the only good we could ever get from that game is one thing, every weap is unique
Report this post to a moderator | IP: Logged
|
08-24-2001 11:55 PM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
Every person I hear talking about Diablo 2 says that it sucks... Not a good choice, if you ask me.
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-25-2001 02:08 AM |
|
|
| |
|
PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
yeah but i actually played it, level 25 barb, level 10 sorc
they said it was addictive, it wasnt
they said it was good, it sucked
Report this post to a moderator | IP: Logged
|
08-25-2001 02:47 AM |
|
|
| |
|
Gandalf
GoblinThief
Registered: Aug 2001
Location:
Posts: 60 |
Strider, I played it (d2) and it was ok, but there was one problem. I could kill just about everything in one hit till act 3, and it was still easy then. I got to act 3 in one day, and when I learned that was basically the most time consuming part of the game, I realized that something was seriously wrong... Arent games supposed to be hard?
Report this post to a moderator | IP: Logged
|
08-25-2001 04:56 AM |
|
|
| |
|
runtwing
TravellerPaladin
Registered: Aug 2001
Location:
Posts: 987 |
diablo 2 sux, that's true, but the skill system is unique, and if used in tribes2/similar to it in tribes2, it would probably be pretty good
Report this post to a moderator | IP: Logged
|
08-25-2001 06:17 AM |
|
|
| |
|
Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
The skill system it uses is good for D2.
It would NOT be good in T2RPG.
The games play ENTIRELY differently.
__________________
Toaster
Read The Newbie Guide!
Report this post to a moderator | IP: Logged
|
08-25-2001 07:44 AM |
|
|
| |
|
PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
d2 also isnt a 'true' rpg
but most of all, i believe a modern day t2rpg would be so much better than a medieval rpg
there are just waaaay to many medieval
a modern day rpg would greatly increase the skill needed to be the best
Plus, a 1000 guns and nades will attract a non rpg fan by about 1000 times before a non rpg fan would be attracted to the mod by 1000 swords
heh you know tribes 2 only has about 1500 more people playing it at a time than tribes 1, that tells you something
Report this post to a moderator | IP: Logged
|
08-25-2001 03:16 PM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
quote: Originally posted by Toaster
The skill system it uses is good for D2.
It would NOT be good in T2RPG.
The games play ENTIRELY differently.
Do you agree with my skill system, Toast?
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-25-2001 06:19 PM |
|
|
| |
|
Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
quote: Originally posted by Strider
Logistics is the closest one.
Go figure.
Another thing, would be to shape our own sub-skills (the ones under Strength etc).
Pick skills you want to be proficient with and delegate skill levels to them.
Say you were a Fighter and you wanted to have AWESOME slashing, endurance and magic. BUT, a restriction is placed on Fighters having 2.0 multiplier on magical abilities, at most being .5 to .8 or something.
So, each class gets to delegate 2.0 multipliers on 2 skills only, 1.5 multipliers on 2 skills, 1.0 multipliers on 3 skills and so forth.
Wouldn't that be GREAT? =]
I like this idea, it just needs to be tweaked some.
If I could do this on T1RPG, here's my setup. (assuming after 3 1.0 you would get 4 0.8)
2 bludge
2 ocast
1.5 bash
1.5 energy
1 dodge
1 endur
1 WC
.8 dcast
.8 healing
.8 haggle
.8 mining
That would be an insanly powerful char.
__________________
Toaster
Read The Newbie Guide!
Report this post to a moderator | IP: Logged
|
08-25-2001 06:35 PM |
|
|
| |
|
| |
|
runtwing
TravellerPaladin
Registered: Aug 2001
Location:
Posts: 987 |
wouldn't it be 4 .7's or 4 .6's instead? I've seen a lot of .6 multi skills, a couple .7's, but never seen a skill with a .8 multi...
Report this post to a moderator | IP: Logged
|
08-25-2001 07:51 PM |
|
|
| |
|
Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
Druid Endurance=.8
Bard WC=.8
Fighter Speech=.8
Paladin Speech=.8
Ranger Healing=.8
Mage Piercing=.8
Mage Archery=.8
It was just an assumption needed for my example anyway.
__________________
Toaster
Read The Newbie Guide!
Report this post to a moderator | IP: Logged
|
08-25-2001 08:36 PM |
|
|
| |
|
Gandalf
GoblinThief
Registered: Aug 2001
Location:
Posts: 60 |
Ok, if I were the one to make up a skills system, this is how it would go. Its kindof a mix between a lot that I have heard.
First of all, the skills that you could distribute SP to would be:
Strength
Constitution
Dexterity
Intelligence
Wisdom
Charisma <--this *could* be taken out
The base classes I would use are:
Knight
Elf
Mage
Dwarf
*note: Different version can be added (such as cleric/druid for mage or paladin/fighter for the knight, and each would have its own certain multiplyers for the skills)
Ok, for each skill... Strength would determine how much damage your attacks do, as well as your bash and shove power. Constitution would determine the your HP and the recovery rate of your hp. Dexterity would determine how accurate you are, and could also affect (slightly) your attack speed. Now if you had good dex, Im not saying you would attack really fast..but it would affect it slightly. Intelligence would determine your MP, while wisdom would determine the rate at which it regenerates. For charisma, I was thinking that it could determine how many people that you could have in a party, as well as how well you could tame monsters/pets (which is what Im going to explain next). I dont know how many SP you should get when you start, and how many you should get for each level. I think thats something that you should decide.
Ok, now for the taming monster idea. I think that there should be dogs, or goblins, or *something* that you could tame. It should be able to get stronger, as well as level up. I know you might think its a wierd idea, but I have seen many games with this addition and it makes it alot more fun, as well as a little harder. It gets harder because it takes experience away from you (logically since it attacks what you attack). *note: The tamed pet/monster will ONLY attack what you attack, and can be set for different modes such as defensive and offensive, or stay.
I know this is getting long, so I will end it with this just 2 more ideas, starting with a question. Are there going to be weapons/armors that raise your stats at all? If there arent, there should be. There could be all kinds of things, like ammulets or rings (ie. Ammulet or Ring of dexterity/strength etc...)
Ok, for the last thing. There should be more potions! There are a lot of things that potions could be good for. First of all, a few ideas for potions.
Potion of Emotion: Bravery (blue)
Potion of Emotion: Wisdom (purple)
Potion of Emotion: Intelligence (purple)
Potion of Haste Self (green)
*note that healing potions should be RED and mana potions should be CLEAR
Here are the explinations:
The first potion, the Bravery, should be able to be used by Knights/Paladins only. Mainly what it does is,temporarily increases running and attack speed. Certain monsters should drop them, and they should be fairly expensive. The second 2 potions, Wisdom and Intelligence. These potions would be for magic users only (mage/cleric/druid). These potions temporarily increase the intelligence or wisdom (depending on which potion is used). For the last potion, haste. This potion can be used by any class. Its basically like the bravery, it increases attack and running speed..but it can be used by any and all classes. If a knight uses a bravery, and a haste potion, than he will be twice as fast as a character that is only using a bravery, or only using a green. Knights should have this ability because they are the people who do the close up fighting, and usually take all the hits. Mages will still be able to use greens, but they have the wisdom and intelligence potions to boost their spell/mana power. *note: The potions (other than haste and bravery) will NOT be accumulative.
This is getting really long, so just tell me what you think! I dont mind being told that something is dumb, but dont over do it
Report this post to a moderator | IP: Logged
|
08-25-2001 10:43 PM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
Well thought out, Gandalf........
Potion of Emotion... Nice ring... but kinda sappy, you know? =]
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-26-2001 12:38 AM |
|
|
| |
|
Gandalf
GoblinThief
Registered: Aug 2001
Location:
Posts: 60 |
Well, I kinda made the name up on the spot..hehe! I dont care what the name is, as long as it helps!
Report this post to a moderator | IP: Logged
|
08-26-2001 03:55 AM |
|
|
| |
|
Gandalf
GoblinThief
Registered: Aug 2001
Location:
Posts: 60 |
Also, another idea I was thinking of is something called an ROTC
ROTC = Ring of Teleport Control
This is something that knights, or classes than dont have the best neutral casting. Its basically a way to teleport around, without having to have a lot of neutral SP. It might seem like a unfair advantage for knights, but this item is EXTREMELY rare. Its from another game called Lineage. In that game, its basically the most expensive and most rare item in the game. In lineage, the mages cant teleport wherever they want, and neither can any other class. There is a person in every town that you can go to, and pay them to teleport you to a nearby town. You cant tele all the way across the map, so you have to teleport to one town, and then another, and maybe another to get to where you want to go.
Report this post to a moderator | IP: Logged
|
08-26-2001 07:51 PM |
|
|
| |
|
Magical_Mongoos
GoblinWizard
Registered: Jun 2001
Location: Kabul, Afghanistan.
Posts: 90 |
Nah, strength should be used be for weapons, ability to pick up large objects, break down doors, that type of thing. Almost exactly like AD&D. In AD&D, your skills can't go higher than 18, with only a certain # of skill points you can distribute amongst strength, dexterity, charisma, intelligence, endurance, and wisdom. Basically dexterity is speed, and being very "dexterous" with your hands (essential skill for stealing). Charisma is leadership skill, the ability to "pursuade" people by your looks, and is essential for a paladin, or any other person that is of "high order". Intelligence is spell casting, and the ability to resist "temptations". Endurance is like spell resistance, poison resistance, and hit-points. And last but not least, wisdom. Monks and other forms of classes that require high concentration (such as healers) need this skill...
If it was like the AD&D system, it would be pretty easy to set up a character if you picked your race (certain races would get bonuses in certain skills), picked your class, and had 60 or so points that you could put into your character, the max. being 18 for a skill.
For a fighter, it would look like this:
Strength: 16
Intelligence:8
Dexterity:12
Charisma:8
Endurance:10
Wisdom:6
Then following AD&D stuff, you would be given items that are given to you randomly depending on your class (such as you would only get items that your class type could use).
I only played AD&D 2 times, so I don't know much about it. Maybe some of you losers could help.
__________________
Ebay Blunder
[IMG]http://www.insanepictures.com/pictures/0539.jpg[/IMG]
Report this post to a moderator | IP: Logged
|
08-27-2001 03:15 AM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
For a newbie, you sure are assertive.
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-27-2001 03:24 AM |
|
|
| |
|
Mog
TravellerPaladin
Registered: Mar 2001
Location: Lexington, KY
Posts: 899 |
quote: Originally posted by Gandalf
Also, another idea I was thinking of is something called an ROTC
ROTC = Ring of Teleport Control
Psssh.. ROTC = Reserve Officer Training Corps
__________________
Don't Tread on Me!
[img]http://www.flagline.com/images/us-flag-flying.jpg[/img]
And God bless America!
Report this post to a moderator | IP: Logged
|
08-27-2001 03:52 AM |
|
|
| |
|
PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
quit acting like such geeks
first off, most of the rpg geeks are gonna play pay to play games
trpg will only get the cheap geeks
then cause its only a mod, it will get less people
since T2 only has about 2500 playing at a time, compared to tribes 1500, trpg cant expect to get tons more players
and since a lot of trpg players dont have the machine or money to get t2, quite a bit of the current trpg community is gonna go bye bye
So instead of trying to make it ultra geeky, just make it fun
Report this post to a moderator | IP: Logged
|
08-27-2001 04:04 AM |
|
|
| |
|
Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
quote: Originally posted by Magical_Mongoos
Nah, strength should be used be for weapons, ability to pick up large objects, break down doors, that type of thing. Almost exactly like AD&D. In AD&D, your skills can't go higher than 18, with only a certain # of skill points you can distribute amongst strength, dexterity, charisma, intelligence, endurance, and wisdom. Basically dexterity is speed, and being very "dexterous" with your hands (essential skill for stealing). Charisma is leadership skill, the ability to "pursuade" people by your looks, and is essential for a paladin, or any other person that is of "high order". Intelligence is spell casting, and the ability to resist "temptations". Endurance is like spell resistance, poison resistance, and hit-points. And last but not least, wisdom. Monks and other forms of classes that require high concentration (such as healers) need this skill...
If it was like the AD&D system, it would be pretty easy to set up a character if you picked your race (certain races would get bonuses in certain skills), picked your class, and had 60 or so points that you could put into your character, the max. being 18 for a skill.
For a fighter, it would look like this:
Strength: 16
Intelligence:8
Dexterity:12
Charisma:8
Endurance:10
Wisdom:6
Then following AD&D stuff, you would be given items that are given to you randomly depending on your class (such as you would only get items that your class type could use).
I only played AD&D 2 times, so I don't know much about it. Maybe some of you losers could help.
JI once said, "fuck AD&D and its bullshit"
__________________
Toaster
Read The Newbie Guide!
Report this post to a moderator | IP: Logged
|
08-27-2001 03:48 PM |
|
|
| |
|
Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
Agreed.
__________________
Strider
TRPG Story Master
Report this post to a moderator | IP: Logged
|
08-27-2001 04:06 PM |
|
|
| |
|
runtwing
TravellerPaladin
Registered: Aug 2001
Location:
Posts: 987 |
ya...AD&D sucks uber(censored). Every character is almost exaclt the same when at the same level, cept for maybe 1 point in something.
variety=g d
__________________
there's 3 kinds of people in the world: The ones who can count and the ones who can't
Report this post to a moderator | IP: Logged
|
08-28-2001 12:04 AM |
|
|
| |
|
All times are GMT. The time now is 05:37 PM. |
|
|
|
|
|
| |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
< Contact Us - Tribes RPG
>
Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.
Anything posted on these forums or privately messaged to any dev team member (including email) becomes property of the Tribes RPG team.
|