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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
t2rpg Archery.
I think we can really use the chaingun effect(Spread) for archery. The spread of the bow/sling will be affected by your skill. For instance a person with very low skill will have a high spread so his arrow will rarely fly straight. Yet a person with high skill will have a narrower spread making his arrow fly much straighter in the direction he intened. Also we will get rid of the 'miss' for archery so when a arrow strikes a person it will hit him, but there are odds it can glance off the armor or do little damage(partial penetration). If the arrow glances off the armor it should bounce off the person like a blaster does in T2. Also arrows should bounce off the walls if they are travelling at near parrallel to it(blaster effect). This would make archery very realistic instead of your character being perfect with his shot every time. arrows should even stick into the ground and targets at the degree they entered. If the object could not be penetrated it should bounce off and fall to the ground.
--bonuses-
Therefore we could even set up archery tornaments and such with a target.
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08-22-2001 08:07 PM |
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Dray
OgreDreadnought
Registered: Mar 2001
Location:
Posts: 375 |
Ricocheting is fun
Tournaments prob cant be done, but I bet we can add the rest Xaero.
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08-23-2001 07:18 PM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
if arrows sick into armor you wouldnt ever have to buy more!
so maybe a 50 50 chance of an arrow breaking on impact...
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08-23-2001 07:58 PM |
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Magical_Mongoos
GoblinWizard
Registered: Jun 2001
Location: Kabul, Afghanistan.
Posts: 90 |
Lol, if an arrow broke it would have to be a "Plastic Arrow". Trust me, arrows can't be broken by them hitting something. The only way they can be destroyed, is if a person intentionally snaps them. Otherwise, even a Wooden Arrow, made out of a strong, hardwood (like oak or maple) would be very hard to break
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08-23-2001 09:05 PM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
yes what I said is all possible
I have looked at the code it is possible to change the stats of objects(items) as well as people. If the arrows stick into 'soft' things the arch tourny is completely possible. All you need is a target with circles. The arrows stick in someone walks up and looks and scores it as it goes a long. :-) that simple. 'bouncing off walls' is also easy just set it like the blaster shot in T2.
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08-23-2001 09:16 PM |
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Aldarrian
GoblinWizard
Registered: Aug 2001
Location: East Coast
Posts: 98 |
Sounds absolutely great! That would make archery so much more realistic. Only problem I see with it is that if you miss so much at low levels, how are you going to ever get to where you can shoot accurately?
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08-27-2001 12:39 PM |
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Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
quote: Originally posted by Aldarrian
Sounds absolutely great! That would make archery so much more realistic. Only problem I see with it is that if you miss so much at low levels, how are you going to ever get to where you can shoot accurately?
Shoot at close range.
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08-27-2001 03:52 PM |
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Someone1237
OgreMagi
Registered: May 2001
Location: Someplace in Conneticut
Posts: 437 |
i think that ur bow string should break or snap, as weapons break and loss atk over time.
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08-27-2001 04:47 PM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
i really hated Final Fantasty Legend 2 on gameboy because my 12 thousand dollar longsword could only swing 50 times before it snapped. and y0shib0y does that too, i dont think it should be in t2.
me trying to get metal on y0shi's ---> "mining mining hum de dum mining mining hum de - SNAP - wha?! DAMNIT!!!"
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08-27-2001 05:29 PM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
Breaking and snapping weapons is a good Idea but I think it should be done in stages. Like this
Sharpend long Sword + 20 % damage
Long Sword damage
Dull Long Sword - 20% Damage
Rusty Long Sword - 60 % Damage
Broken - 90% Damage.
At the stages you may go to the smithie and repair the sword. If it breaks it cannot be repaired and you have to buy a new one. Of course break them down into levels of sharpness and dullness would be neat as well
Longsword 50 sharplvl would be normal
100 sharplvl would be razor sharp
70 sharplvl would be sharp
30 sharplvl would be dull
0 sharplvl is VERY dull and is bout to go rusty.
Rusty 10% risk of weapon breaking every swing. Costs good money to fix. Sharpening is very cheap on the other hand. This way will make a constant demand for something and people will have to constantly spend thier money on maintaining their weapons and armor. I believed this was discussed earlier in the design doc threads and finalized there. But adding the break in that matter would be a consiquence for not sharpening stuff.
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08-28-2001 10:45 PM |
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runtwing
TravellerPaladin
Registered: Aug 2001
Location:
Posts: 987 |
a rusty weapon should only go rusty if you go into a water zone for a set amount of time (in water for 10 minutes= rusty weapon) and it should be able to accumulate over time (5 minutes plus 3 minutes another time plus 2 minutes an hour later= rusty weapon). After its sharpness goes down, it should become cracked instead. The crack then grows bigger (10% cracked, later it's 50% cracked, so on). Once it reaches 100% cracked, it breaks.
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08-28-2001 11:50 PM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
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Posts: 952 |
swords dont 'crack' they snap. Ever bent steel? It doesnt crack like paint or stone it breaks under pressure.
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08-30-2001 02:09 AM |
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runtwing
TravellerPaladin
Registered: Aug 2001
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well, rust doesn't "magically" appear on a sword out of nowhere. Rust forms when metal comes in contact with water/is in a moist area for long periods of time.
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08-30-2001 03:23 PM |
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runtwing
TravellerPaladin
Registered: Aug 2001
Location:
Posts: 987 |
maybe you have to #wipe your sword every so often to keep it from rusting over
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08-30-2001 04:18 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
im still having trouble trying to figure out how the rangers are running full speed and still shooting perfectly on target
we should make it like most FPS games, your very unaccurate when running and jumping, you a lot more accurate when standing still or barely moving
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08-31-2001 12:17 AM |
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Aldarrian
GoblinWizard
Registered: Aug 2001
Location: East Coast
Posts: 98 |
Please GOD NO! Repairing weapons may be more realistic but it is a pain in the ass. Having to pay for a weapon once is enough.
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08-31-2001 01:11 AM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
quote: Originally posted by runtwing
well, rust doesn't "magically" appear on a sword out of nowhere. Rust forms when metal comes in contact with water/is in a moist area for long periods of time.
Ever heard of BLOOD.
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09-08-2001 04:05 AM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
i love the idea about how bows break after you use them so much
all weaps should do that
there should be a str skill, the more str the farther you can shoot your arrows, if its really low then the arrow wont go very far
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09-08-2001 02:57 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
and rust comes from water?
hmmm in every class ive ever been its cause of hydrogen and oxygen
its called oxydation or something like that
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09-08-2001 02:58 PM |
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Mog
TravellerPaladin
Registered: Mar 2001
Location: Lexington, KY
Posts: 899 |
quote: Originally posted by TridentRX
Ever heard of BLOOD.
Does uberblood or goblin blood rust faster? I say dont even go there :P
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09-08-2001 03:16 PM |
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Sir_Crusader
TravellerKnight
Registered: Mar 2001
Location: Riverside, Ca, USA Server: Red Moon and FENIX Class: Paladin
Posts: 867 |
DO IT DO IT make the arrows bouncy and off guard!!!
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09-18-2001 04:57 AM |
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SolarRPG
MinotaurReaper
Registered: Mar 2001
Location:
Posts: 3009 |
Blood isnt that acidic =P But hydrochloric acid is =]
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09-26-2001 03:36 AM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
quote: Originally posted by SolarRPG
Blood isnt that acidic =P But hydrochloric acid is =]
Who says uberblood isnt very acidic? They are UBERS you know they can resist acid and can afford it in thier blood as kinda a self defense measure.
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09-26-2001 03:41 AM |
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Scruffington
GoblinRunt
Registered: Sep 2001
Location: Glued to my computer screen
Posts: 9 |
I think that the prospect of weapons that can be damaged and repaired would be a great addition to TRPG, or T2RPG for that matter.
…
Just so long as it doesn't cost me an arm and a leg to repair everything.
Another idea would be to have certain players have the skill to repair the items, like dwarves, setting their own cost for the service provided. The more skill, the better the repair is.
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09-28-2001 05:28 PM |
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GoldenFlight
Mother Lode
Registered: Mar 2001
Location:
Posts: 2480 |
If you're going to add rust; do it ONLY if you fall in water. Water is a zone and is already set up for "drowning". Weapons can take a hit there, and how often do you fall in? Ok, newbies do...and that makes sense, that they take damage to weapons as well.
You get fall damage & rust. Maybe provide "lotion" to wipe/repair sword with that you buy (like you buy orbs) 50 coins.
Otherwise, aren't you coding for total hits? Weapons don't fail after a lot of use unless you're hitting stone walls with 'em. Swords get passed down from generation to generation don't they?
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09-28-2001 09:37 PM |
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Mog
TravellerPaladin
Registered: Mar 2001
Location: Lexington, KY
Posts: 899 |
I made an archery range.. in WC.
Just for fun.
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09-28-2001 09:40 PM |
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Scruffington
GoblinRunt
Registered: Sep 2001
Location: Glued to my computer screen
Posts: 9 |
The only problem I can see with water degrading your weapons is the boat.
I must've fallen off the boat hundreds of times, (I'm hoping I'm not alone...) and lets say that you fall off of the boat right in the middle of some huge, vertical cliffs. Then what? You spend a long time trying to get back to a smith, as well as back to the boat and to your destination, which can take a very long time.
The end result is that all your stuff rusts and you spend hundreds upon thousands fixing it all at the smith.
That's enough to make someone smash their computer in anger... I know I have once or twice.
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09-29-2001 09:29 PM |
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GoldenFlight
Mother Lode
Registered: Mar 2001
Location:
Posts: 2480 |
Learn to stand in the middle of the boat, by the mast. (This is NOT a put down.) Yeah, I've forgotten about the #cast teleport town-Delkin spot and landed in the drink coming from Yolanda a few times. But I think it's better than trying to keep track of hits on all weapons and degrading the weapon just from normal use.
50 coins for a repair lotion (or oil) that you can carry with you isn't that much.
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09-29-2001 09:42 PM |
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