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Rakenne
GnollHunter
Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188 |
The new magic system causes terrible lag when there is around 10 pll on server and about 2-3 magebots casting. This thing totally freezes server(at least in NQ) until the mages stop casting. It appeared after Ji took away the delaycuts. Now the only way to prevent the lag is to get rid of the bots who cast spells. PLZ fix this soon?
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"On vintti pimeä ja naama virneessä."
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03-18-2001 08:01 PM |
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Rakenne
GnollHunter
Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188 |
*bump*
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"On vintti pimeä ja naama virneessä."
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03-18-2001 09:37 PM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
*hump* I mean *bump*
lol
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Tribes stuff
onLoad=type_text()>
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03-18-2001 09:42 PM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
which version is this happening in
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03-19-2001 07:39 AM |
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Rakenne
GnollHunter
Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188 |
4.768. It is clearly the magebots as no magebots casting no lag, magebots start casting lag starts. Perhaps a bug in the code?
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"On vintti pimeä ja naama virneessä."
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03-19-2001 07:49 AM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
yeah get latest version then let me know, cause i noticed a problem with 4.768 that i fixed in 4.788
a Player::getitemcount spam (very laggy)
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03-19-2001 04:50 PM |
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Rakenne
GnollHunter
Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188 |
seems to have gone but we haven't tested with 10 or so players yet.
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03-19-2001 05:34 PM |
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