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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480 |
The lighter, brighter mines and ogre pit are welcome additions. The hanging lights add to authenticity. And the contrast with the darker mine shafts make it that much better, spawning anticipation of "dark unknown".
I noticed the mino lair teleporter is now just white. I think the old red radius light added a tension dimension to the game. It would be nice to see that back.
The "realistic" lightening time of the orbs is also a very nice touch. I've heard they need to last longer (heh). Can I assume these will eventually be for sale at Keldrin (for mining purposes) instead of from admin?
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03-05-2001 11:23 PM |
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Golden, when the new mines are done. The lighen will look a lot better! =)
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03-05-2001 11:26 PM |
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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480 |
thanks I will pass that on to folks.
btw: I noticed a lot of the "outlying crystals" (near Elven forest and Traveller's Den) no longer have their "mystic" glow. Just curious why.
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Last edited by GoldenFlight on 03-06-2001 at 01:17 AM
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03-06-2001 12:04 AM |
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
because those lights caused ALOT of fps loss
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03-06-2001 01:52 AM |
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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480 |
Dang good reason to remove them then.
Thanks for the clarification.
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03-06-2001 01:57 AM |
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