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Gul'Dar
TravellerThug

Registered: Mar 2001
Location: Washington State
Posts: 676

Question

JI,

was wonderin' if it would be possible to tweak the edges of the river so there would be a beach that we could walk along... I think this would increase people's caution about falling from up high as opposed to taking the boat (to encourage taking the boat). also I think you should up underwater damage. 2 doesnt do **** =P
yolanda looks great, along with the new mine....thanks again man!

Gul

[red]*Wipes blood off of his 12 gauge double barrel as he storms out of the forum*[red]

[qoute]My drinking team has football problems =P[qoute]


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Gul'Dar is offline Old Post 03-09-2001 12:04 AM
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Mir
Guest

Registered: Not Yet
Location:
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Actually..
maybe drowning should be like... a % of your HP each time.


like..


%HP = rpgfetchdata("CurrentHP");
//I know currentHP is wrong, but I dont know what
//its supposed to be... I want CURRENT hp, not Max HP.

Function DrownDamage()
{

%damage = %hp / 10; // 10%

if(%damage >5)
doDamage(%damage);
else
doDamage(5);
//or however you make a script do damage,
// I dont want to look things up, this is just a quickie

}


So basically, it takes 10% of your current HP (so less and less each time) unless that 10% would be less than 5 HP, in which cae it takes 5 hp.
I dunno. just a thought./

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Old Post 03-09-2001 07:44 AM
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~SadFriend~
Emerald Archer

Registered: Mar 2001
Location: Ji & PoG's RPG
Posts: 615

currentHP is definately wrong, try just HP.

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~SadFriend~ is offline Old Post 03-10-2001 02:15 AM
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-RPG-secretagnt
TravellerPaladin

Registered: Mar 2001
Location: Charlotte NC, USA
Posts: 1009

Cool

I agree that maybe there should be a beachy type thing on the side of the river, good idea Gul'dar. I personnally would not need them, since I can transport and all, but when or if i remort, it could be helpful.


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-RPG-secretagnt is offline Old Post 03-10-2001 03:21 AM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

rpgmap6 if and when that comes should not be entirely cliffs.

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Zelgadis is offline Old Post 03-10-2001 04:05 AM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

I agree zelgadis

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JeremyIrons is offline Old Post 03-10-2001 02:04 PM
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Arthur
MinotaurGoliath

Registered: Mar 2001
Location: Camelot
Posts: 1159

..

yeah the one i was gonna use to make that map is VERY VERY cliffy i'll make alot more flat ground

unless JI is making an RPGMap6 him self..


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Arthur is offline Old Post 03-11-2001 12:20 AM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

I would think it would be better to wait till T2 to make RPGMap6, especially if it does come out at the end of March.


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Toaster

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Toaster is offline Old Post 03-11-2001 12:30 AM
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Arthur
MinotaurGoliath

Registered: Mar 2001
Location: Camelot
Posts: 1159

Talking =D

good idea =P


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Arthur is offline Old Post 03-11-2001 03:25 AM
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