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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
JI,
was wonderin' if it would be possible to tweak the edges of the river so there would be a beach that we could walk along... I think this would increase people's caution about falling from up high as opposed to taking the boat (to encourage taking the boat). also I think you should up underwater damage. 2 doesnt do **** =P
yolanda looks great, along with the new mine....thanks again man!
Gul
[red]*Wipes blood off of his 12 gauge double barrel as he storms out of the forum*[red]
[qoute]My drinking team has football problems =P[qoute]
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
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03-09-2001 12:04 AM |
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Mir
Guest
Registered: Not Yet
Location:
Posts: N/A |
Actually..
maybe drowning should be like... a % of your HP each time.
like..
%HP = rpgfetchdata("CurrentHP");
//I know currentHP is wrong, but I dont know what
//its supposed to be... I want CURRENT hp, not Max HP.
Function DrownDamage()
{
%damage = %hp / 10; // 10%
if(%damage >5)
doDamage(%damage);
else
doDamage(5);
//or however you make a script do damage,
// I dont want to look things up, this is just a quickie
}
So basically, it takes 10% of your current HP (so less and less each time) unless that 10% would be less than 5 HP, in which cae it takes 5 hp.
I dunno. just a thought./
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03-09-2001 07:44 AM |
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~SadFriend~
Emerald Archer
Registered: Mar 2001
Location: Ji & PoG's RPG
Posts: 615 |
currentHP is definately wrong, try just HP.
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03-10-2001 02:15 AM |
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-RPG-secretagnt
TravellerPaladin
Registered: Mar 2001
Location: Charlotte NC, USA
Posts: 1009 |
I agree that maybe there should be a beachy type thing on the side of the river, good idea Gul'dar. I personnally would not need them, since I can transport and all, but when or if i remort, it could be helpful.
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03-10-2001 03:21 AM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
rpgmap6 if and when that comes should not be entirely cliffs.
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03-10-2001 04:05 AM |
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Arthur
MinotaurGoliath
Registered: Mar 2001
Location: Camelot
Posts: 1159 |
..
yeah the one i was gonna use to make that map is VERY VERY cliffy i'll make alot more flat ground
unless JI is making an RPGMap6 him self..
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03-11-2001 12:20 AM |
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Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
I would think it would be better to wait till T2 to make RPGMap6, especially if it does come out at the end of March.
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Toaster
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03-11-2001 12:30 AM |
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