Is it my imagination or are the Yolanda bots spawning faster and moving faster? If so, that's a great improvement. The faster-paced action is more exciting!.
(Yes, I AM checking all the lower level bots up through the Mino lair).
Btw: Love the "hatch cover" for the ogre, the better lighting in the ogre pit and the ramps! Lower-level non-magical players can now get out, which I heard was a common problem.
Registered: Mar 2001
Location: Wherever :)
Posts: 543
Unforunantly, I have a little negative feedback :(
Unforunantly, I have a little negative feedback:
I have heard [And checked scripts] that the uber bots/minotaurs do not carry claymores/battle axes anymore. While this is good because it makes killing them easier, it will make many people have much less $$$. Many people rely on killing goliaths/sloths for income (Me included) so in order for them to carry broadswords/longswords we will need to have sellable stuff on them (In other words, gems that total the same value as the weapons)
In other words:
The sloth, provided it has a longsword, would need gems (Like turquoise or something) that added up to about 8000 (Because a longsword sells for about 800 coins, and a claymore can be sold for 8800)
Or a goliath would need gems that added up to about 1600 (because a broadsword sells for about 50)
Just a suggestion, but plz read...
Cuz if that isnt implimented you need to make stuff cost a lot less $$$
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Matty
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Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505
Ok, why did the Ubers stop spawning wiht claymores? Now they are sooo easy to kill.......like a lvl 90 with Spiked leather can go in and kicked ass! (not the gohort..no they ran for there lifes from him, heheh)
And the minos don't have Battle axes, if its cuz the money they get, just make weapons sell cheaper....?
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-Deus ex Machina JI's l33t music for those lonely scripting nights
Well, after going through Uber, I'm happy to be out..heheh. Although I agree, I felt disappointed to hear that the "prize" wasn't as good as it had been.
Leaving the pack as is, but lowering the "entrance fee" to 2k would feel better.
I do have to say in fairness though, with the added complexity of the new mine layout, and all the high level mages and Ogres down there, including one Indiana-Jones-type broken-bridge jump.....
....that the map is now MORE balanced to challange the lower levels and provide longer playing time at those levels. The mine itself is interesting to explore and there's enough stuff in there to keep miner's happy. I find that pretty good.
I would like to note that my "head" is sore from constantly bumping on those low doorways...but I guess that's pretty realistic. I will, however, NOT enjoy getting stuck in the doorway, once I remort, and have some buggy-sounding green wizard on my tail!
The goblins make the most interesting sounds...can't figure out if they are grasshoppers or something I've heard once in Star Trek. They are definitely more icky, which makes them more interesting.
The ogres on the other hand, make the most disgusting barfing sounds as they die....lol. Makes me want to NOT kill them. :p
At this point, I think the mine is DEFINITELY the most interesting part of the map. The mino lair seems boring in comparison. And the rest of the map just pales....
Great work.
Two thumbs up.
Goodnight Gene. (salutes)
ps: two more comments:
1) thank you for keeping the pretty/soothing fountain. We need our "hot tub"
2) The ramps at the Hilton (hotel) are SO much smoother (graphics) than the stairs.! (are you gonna change any of the other outlying hotels as well?
Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188
i think the claymores should come back as now a visit uberzone costs more than it produces when you get rusty longswords(250 coins) so you would need to kill 20 ubers to get back what you spent.
And for those of you wondering about why taking trips through Uber should happen, another post under another thread mentions that Ubers and Sloths carry
Dragonscales.
Registered: Mar 2001
Location: Camelot
Posts: 1159
yeah but the screaming fist mod has alot of the half-life sounds (2 i know are the machine guns and grenades are the same) im sure there are many more so if that mod can do it, why cant this one?
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King Arthur and the Holy Knights of the Round Table!
is that i have the ability to actually read all of the previous posts ... i was repsonding to this...
"The goblins make the most interesting sounds...can't figure out if they are grasshoppers or something I've heard once in Star Trek. They are definitely more icky, which makes them more interesting. "
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Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188
Hey, Ji I noticed that much of the old music in TRPG was in the blade of darkness-demo. The demo arrived here about 3-6 months after the I noticed the musics in TRPG. So did you do the musics in the blade of darkness-demo?
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447
is it just me or is jaten completely unlit? does it have anything to do with the liting of the mines in progress? the only explanation i can think of is clientside bug (me) or you actually want it to be gloomy in there. i think the lit interior would be cool in the newfound darkness of rpgmap
Hey JI my 200 mhz actually was able to load the beta! (graphics on low no external programs running!) I havent been able to use that for RPG in a month! It even got on on the third try!
O and the new water. Inorder to run that i think we will need a new boat. With sides so it doesnt look like a floating platform riding above the waves.