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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480

(Let me know if I post too much, please.)

Is it my imagination or are the Yolanda bots spawning faster and moving faster? If so, that's a great improvement. The faster-paced action is more exciting!.

(Yes, I AM checking all the lower level bots up through the Mino lair).

Btw: Love the "hatch cover" for the ogre, the better lighting in the ogre pit and the ramps! Lower-level non-magical players can now get out, which I heard was a common problem.



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GoldenFlight


Level:90
Remort:1
Class:Necro/Death Minion
Race:Elf
House Fenyar Website

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GoldenFlight is offline Old Post 03-06-2001 02:35 AM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

Keep up the comments, and don't be scared to post negative feedback =)

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JeremyIrons is offline Old Post 03-06-2001 03:06 AM
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TheMatt2000
UndeadSkeleton

Registered: Mar 2001
Location: Wherever :)
Posts: 543

Post Unforunantly, I have a little negative feedback :(

Unforunantly, I have a little negative feedback:


I have heard [And checked scripts] that the uber bots/minotaurs do not carry claymores/battle axes anymore. While this is good because it makes killing them easier, it will make many people have much less $$$. Many people rely on killing goliaths/sloths for income (Me included) so in order for them to carry broadswords/longswords we will need to have sellable stuff on them (In other words, gems that total the same value as the weapons)

In other words:

The sloth, provided it has a longsword, would need gems (Like turquoise or something) that added up to about 8000 (Because a longsword sells for about 800 coins, and a claymore can be sold for 8800)

Or a goliath would need gems that added up to about 1600 (because a broadsword sells for about 50)

Just a suggestion, but plz read...

Cuz if that isnt implimented you need to make stuff cost a lot less $$$


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Matty


Level:1337... What else? 8)
Admin:Owner. Quest-Guy. 'Nuff said.
Server:Divine Mythical Realms
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Divine Mythical Realms Forum and Docs

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TheMatt2000 is offline Old Post 03-06-2001 04:05 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

Ok, why did the Ubers stop spawning wiht claymores? Now they are sooo easy to kill.......like a lvl 90 with Spiked leather can go in and kicked ass! (not the gohort..no they ran for there lifes from him, heheh)

And the minos don't have Battle axes, if its cuz the money they get, just make weapons sell cheaper....?


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Deus_ex_Machina is offline Old Post 03-06-2001 04:06 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

Damn you matt ;D


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Deus_ex_Machina is offline Old Post 03-06-2001 04:07 AM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

Who ever said that the way it was before was balanced?

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JeremyIrons is offline Old Post 03-06-2001 04:15 AM
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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480

Well, after going through Uber, I'm happy to be out..heheh. Although I agree, I felt disappointed to hear that the "prize" wasn't as good as it had been.
Leaving the pack as is, but lowering the "entrance fee" to 2k would feel better.

I do have to say in fairness though, with the added complexity of the new mine layout, and all the high level mages and Ogres down there, including one Indiana-Jones-type broken-bridge jump.....


....that the map is now MORE balanced to challange the lower levels and provide longer playing time at those levels. The mine itself is interesting to explore and there's enough stuff in there to keep miner's happy. I find that pretty good.

I would like to note that my "head" is sore from constantly bumping on those low doorways...but I guess that's pretty realistic. I will, however, NOT enjoy getting stuck in the doorway, once I remort, and have some buggy-sounding green wizard on my tail!


The goblins make the most interesting sounds...can't figure out if they are grasshoppers or something I've heard once in Star Trek. They are definitely more icky, which makes them more interesting.

The ogres on the other hand, make the most disgusting barfing sounds as they die....lol. Makes me want to NOT kill them. :p

At this point, I think the mine is DEFINITELY the most interesting part of the map. The mino lair seems boring in comparison. And the rest of the map just pales....

Great work.

Two thumbs up.

Goodnight Gene. (salutes)

ps: two more comments:

1) thank you for keeping the pretty/soothing fountain. We need our "hot tub"

2) The ramps at the Hilton (hotel) are SO much smoother (graphics) than the stairs.! (are you gonna change any of the other outlying hotels as well?


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GoldenFlight


Level:90
Remort:1
Class:Necro/Death Minion
Race:Elf
House Fenyar Website

Last edited by GoldenFlight on 03-06-2001 at 05:54 AM

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GoldenFlight is offline Old Post 03-06-2001 04:44 AM
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Rakenne
GnollHunter

Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188

i think the claymores should come back as now a visit uberzone costs more than it produces when you get rusty longswords(250 coins) so you would need to kill 20 ubers to get back what you spent.

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Rakenne is offline Old Post 03-06-2001 07:12 AM
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Arthur
MinotaurGoliath

Registered: Mar 2001
Location: Camelot
Posts: 1159

Talking

i love that bridge, i can make it one way with paws, but i always fall going back (hard to explane) its fun to try though =)


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King Arthur


Level:250
Remort:16
Class:Paladin/Knight
Race:Human
House Fenyar Website

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Arthur is offline Old Post 03-06-2001 07:24 AM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

i think the choices are now either
1 enhanced mining
2 bots carry gems
3 no one ever buys armor again.

where are we expected to get cash?

(do you suppose its fair to start stockpiling cash on other servers for the incoming update?)

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Zelgadis is offline Old Post 03-06-2001 09:50 PM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

it seems thats what the secret mine crystal is for.

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Zelgadis is offline Old Post 03-07-2001 01:38 AM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

I agree about lowering the cost for entering the Uber zone

consider it changed

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JeremyIrons is offline Old Post 03-07-2001 02:01 AM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

JI this is really cool, ive never seen the mod so dynamic, so fluid.

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Zelgadis is offline Old Post 03-07-2001 02:46 AM
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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480

Thank you JI!

for lowering the entrance fee to Uber.


I will pass that on.

And for those of you wondering about why taking trips through Uber should happen, another post under another thread mentions that Ubers and Sloths carry
Dragonscales.


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GoldenFlight


Level:90
Remort:1
Class:Necro/Death Minion
Race:Elf
House Fenyar Website

Last edited by GoldenFlight on 03-07-2001 at 04:09 AM

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GoldenFlight is offline Old Post 03-07-2001 03:04 AM
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TridentRX
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 952

I like that!

I like al's idea of a mining crystal. you could put it in the center so you have to fight the ubers for it.

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TridentRX is offline Old Post 03-07-2001 03:12 AM
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Mir
Guest

Registered: Not Yet
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Its too bad theres really no AI control...
it would be funny to get the bots mining if there are no hostile targets around

dont actually have them get crystals, but just make it so they hack at the crystals.

walk into a room, they all stop hacking at the crystals snarl, and run at you :P

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Old Post 03-07-2001 06:17 AM
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tenabrae
RPG Lead Modeler

Registered: Mar 2001
Location:
Posts: 105

the goblin sounds are...

from half life, various of the zombie and beastie sounds.


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tenabrae is offline Old Post 03-07-2001 06:27 AM
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ugoslow
ZombieThrasher

Registered: Mar 2001
Location: dungeons of the uber zone
Posts: 514

LMAO YAH BOT MINERS!!!!!
that would r0x0r to see the gohort and sloth both hacking at the crystal, you enter the room and they growl and attack LOLOL


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Watch the Uber jam!

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ugoslow is offline Old Post 03-07-2001 07:26 AM
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Arthur
MinotaurGoliath

Registered: Mar 2001
Location: Camelot
Posts: 1159

Red face

yeah but the screaming fist mod has alot of the half-life sounds (2 i know are the machine guns and grenades are the same) im sure there are many more so if that mod can do it, why cant this one?


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King Arthur


Level:250
Remort:16
Class:Paladin/Knight
Race:Human
House Fenyar Website

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Arthur is offline Old Post 03-07-2001 07:28 AM
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Mir
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Well the Halflife sounds are pretty cool..
but for all intents and purposes, its probably a good idea to get origional to RPG sounds

Just because that way NOBODY can do anything.

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Old Post 03-07-2001 07:39 AM
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tenabrae
RPG Lead Modeler

Registered: Mar 2001
Location:
Posts: 105

see what it is...

is that i have the ability to actually read all of the previous posts ... i was repsonding to this...

"The goblins make the most interesting sounds...can't figure out if they are grasshoppers or something I've heard once in Star Trek. They are definitely more icky, which makes them more interesting. "


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[url=http://www.planetstarsiege.com/trinity/realm_of_shadows/]Realm of shadows[/url]
[url=http://www.planetstarsiege.com/trinity/]Trinity Armaments[/url]

[i]please note - because of the stupidity of people using flash animations in their signature files, i do not view them[/i]

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tenabrae is offline Old Post 03-07-2001 12:22 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

The sounds for goblins and gnolls come from Half-Life

The sounds for elves and travellers come from Blade Of Darkness

The sounds for EVERYTHING else come from Wheel Of Time.

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JeremyIrons is offline Old Post 03-07-2001 03:20 PM
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Rakenne
GnollHunter

Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188

Hey, Ji I noticed that much of the old music in TRPG was in the blade of darkness-demo. The demo arrived here about 3-6 months after the I noticed the musics in TRPG. So did you do the musics in the blade of darkness-demo?

Last edited by Rakenne on 03-07-2001 at 03:51 PM

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Rakenne is offline Old Post 03-07-2001 03:40 PM
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Mir
Guest

Registered: Not Yet
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Blade of Darkness is an evil, evil game.

I hate the control.

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Old Post 03-07-2001 03:56 PM
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MadForIt
GoblinThief

Registered: Mar 2001
Location: UK
Posts: 76

After a long days battle, tired from the long walk back from the deep
dark mines, it's nice to chill out to the new keldrin music lol

sry but i just love it =D

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MadForIt is offline Old Post 03-07-2001 06:42 PM
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GoldenFlight
Mother Lode

Registered: Mar 2001
Location:
Posts: 2480

what you apologizing for? Everybody's hanging out in K Town now just to smooth out....

The music IS wonderful!!

More please.


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GoldenFlight


Level:90
Remort:1
Class:Necro/Death Minion
Race:Elf
House Fenyar Website

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GoldenFlight is offline Old Post 03-07-2001 06:57 PM
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Aleman
OgreDreadnought

Registered: Mar 2001
Location: Houston TX
Posts: 399

LOL this might be bad for the newbies, who would want to leave K town?

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Aleman is offline Old Post 03-07-2001 10:16 PM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

is it just me or is jaten completely unlit? does it have anything to do with the liting of the mines in progress? the only explanation i can think of is clientside bug (me) or you actually want it to be gloomy in there. i think the lit interior would be cool in the newfound darkness of rpgmap

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Zelgadis is offline Old Post 03-07-2001 10:28 PM
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TridentRX
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 952

Wink WOW!

Hey JI my 200 mhz actually was able to load the beta! (graphics on low no external programs running!) I havent been able to use that for RPG in a month! It even got on on the third try!

O and the new water. Inorder to run that i think we will need a new boat. With sides so it doesnt look like a floating platform riding above the waves.

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TridentRX is offline Old Post 03-07-2001 10:55 PM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

i officially request the telepoints of keldrin and crypt be moved within a half mile of their respecive destinations.

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Zelgadis is offline Old Post 03-07-2001 11:03 PM
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