Profile
Register Calendar
Memberlist FAQ
Search Home
|
TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
when you set onhear to 'true' it does not keep exact lines i have used but still same result
#onhear Trident_RX 10 true "hi">#say hi
#onhear Trident_RX 10 TRUE "hi">#say hi
#onhear Trident_RX 10 True "hi">#say hi.
Did i type this wrong or is it just not activating right.
Report this post to a moderator | IP: Logged
|
03-11-2001 03:07 AM |
|
|
| |
|
JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
i have no idea what you're asking
Report this post to a moderator | IP: Logged
|
03-11-2001 05:02 PM |
|
|
| |
|
Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
lxcool translation
when you set onhear to 'true' it does not keep!
these are the exact lines i have used but still same failing result:
yada yada yada
Report this post to a moderator | IP: Logged
|
03-11-2001 05:46 PM |
|
|
| |
|
TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
more detail
when i put in true for the keep and i say hi to the bot he responds ONLY once
ex
#onhear gnollpup2 10 true "hi" >#fw gnollpup2 #shout hi
TridentRX says: "hi"
Gnollpup2 shouts: "hi"
TridentRX says: "hi"
(Gnollpup2 does nothing)
that is exactly what i did and for all the things i listed above. The #onhear is not keeping when i set the variable to 'true' as it is supposed to. the 'false' and 'true' are doing the exact same thing.
Last edited by TridentRX on 03-11-2001 at 08:24 PM
Report this post to a moderator | IP: Logged
|
03-11-2001 08:03 PM |
|
|
| |
|
Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
#onhear gnollpup2 10 true "hi" >#fw gnollpup2 #shout Hi
Don't forgot thet spaces!
If you put it in a file make sure you do this or it won't work!
#onhear gnollpup2 10 true \"hi\" >#fw gnollpup2 #shout Hi
__________________
-Deus ex Machina JI's l33t music for those lonely scripting nights
Tribes stuff
onLoad=type_text()>
Report this post to a moderator | IP: Logged
|
03-11-2001 08:08 PM |
|
|
| |
|
Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
I'm sure JI has fixed that by now...heh
__________________
-Deus ex Machina JI's l33t music for those lonely scripting nights
Tribes stuff
onLoad=type_text()>
Report this post to a moderator | IP: Logged
|
03-11-2001 08:29 PM |
|
|
| |
|
TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
hmm dont know.
perhaps but it isnt fixed in update #5.
Report this post to a moderator | IP: Logged
|
03-11-2001 08:35 PM |
|
|
| |
|
JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
listen, don't make the trigger text the same as the output text. you will throw it into an infinite loop crashing the server.
Report this post to a moderator | IP: Logged
|
03-11-2001 11:46 PM |
|
|
| |
|
Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Eep, ok
__________________
-Deus ex Machina JI's l33t music for those lonely scripting nights
Tribes stuff
onLoad=type_text()>
Report this post to a moderator | IP: Logged
|
03-12-2001 12:26 AM |
|
|
| |
|
All times are GMT. The time now is 03:55 PM. |
|
|
|
|
|
| |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
< Contact Us - Tribes RPG
>
Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.
Anything posted on these forums or privately messaged to any dev team member (including email) becomes property of the Tribes RPG team.
|