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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

-A # command to add skill points to any skill. This would be usefull for Quests. For example, complete a quest for the Swordsman, and he'd be like "Ah you are worthy of my training" and you'd get 10 slashing or something.

-A # command to add velocity to a player. Not sure how easy this would be to make, but it would be usefull in quests. Example: you say the wrong thing in a tavern, a fight breaks out and you get thrown out, literally. Or like monty python "What.. is your favorite color?" "blue no, clear! aaaaahh!"
Also you could make it look like an npc was shoving you out of the way to save you from a falling rock or something.

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Vectrex is offline Old Post 03-16-2001 05:28 AM
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Dragoon
GoblinWizard

Registered: Mar 2001
Location: North Carolina
Posts: 89

I enjoyed the first idea much more, the second, no offense, seems useless. Tell us more what would it be used for...

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Dragoon is offline Old Post 03-16-2001 12:03 PM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

it would mainly be for special effects and funny stuff.

Like, lets say you were too low a level but you kept pestering Hemac, after a while he would boot you off the tower.

Or lets say there was a catapult .dis file, actually 2, one in the armed position, one in the fired position. You could make a little trap by putting a pack on the armed catapult model. When the pack was picked up, it would fling the player into the air and switch the catapult model.

Or if you wanted to make a big entrance for a boss character, you could thow everyone in the vicinity back when he teleported in, along with playing a big sound.

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Vectrex is offline Old Post 03-16-2001 02:35 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

aye aye, will do

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JeremyIrons is offline Old Post 03-16-2001 04:22 PM
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-SB-SirSteven
UberFuffian

Registered: Mar 2001
Location: Escondido, California
Posts: 346

How bout a #punch command?

You use it on someone and it hits him back for a bit of damage...
The more Bashing you have the further he goes and the more damage is done. That way we can fight hand to hand =]


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-SB-SirSteven is offline Old Post 03-16-2001 04:32 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

I added #getskill #addskill and #setvelocity

#setvelocity is fun =)

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JeremyIrons is offline Old Post 03-16-2001 05:10 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

i also added #anon, which replaces #gm. it's essentially a more powerful version, useable by level 3 admins.

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JeremyIrons is offline Old Post 03-16-2001 05:38 PM
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Orion_613
GoblinThief

Registered: Mar 2001
Location: Richmond BC
Posts: 73

is #gm removed then.. or is #anon just an alternitive for the lower admins


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Orion_613 is offline Old Post 03-16-2001 11:28 PM
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Zxqv8
TravellerThug

Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674

#addskill would make my idea of a max chosen skill quest a possibility

The quest would have to be harder depending on what level wanted what skill maxed, like a fighter wanting o cast or d cast maxed, it would be something to work for.

Thats a cool idea, i didn't even know such a thing was possible. Gues thats why im just a player.


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Zxqv8 is offline Old Post 03-17-2001 12:09 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

how about #delzonebots [zonename]

So if a admin wants to spawn a quest s/he can get all players to quest, kill off the bots and spawn the quest and have less lag to worry about.


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Deus_ex_Machina is offline Old Post 03-17-2001 01:50 AM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

you can already #setspawnmultiplier 0 to stop bots from spawning

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Vectrex is offline Old Post 03-17-2001 02:44 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

Have to be lvl 5 admin to do that.....


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Deus_ex_Machina is offline Old Post 03-17-2001 03:09 AM
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