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Vectrex
Quest Master
Registered: Mar 2001
Location: Basement
Posts: 659 |
-A # command to add skill points to any skill. This would be usefull for Quests. For example, complete a quest for the Swordsman, and he'd be like "Ah you are worthy of my training" and you'd get 10 slashing or something.
-A # command to add velocity to a player. Not sure how easy this would be to make, but it would be usefull in quests. Example: you say the wrong thing in a tavern, a fight breaks out and you get thrown out, literally. Or like monty python "What.. is your favorite color?" "blue no, clear! aaaaahh!"
Also you could make it look like an npc was shoving you out of the way to save you from a falling rock or something.
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03-16-2001 05:28 AM |
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Dragoon
GoblinWizard
Registered: Mar 2001
Location: North Carolina
Posts: 89 |
I enjoyed the first idea much more, the second, no offense, seems useless. Tell us more what would it be used for...
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03-16-2001 12:03 PM |
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Vectrex
Quest Master
Registered: Mar 2001
Location: Basement
Posts: 659 |
it would mainly be for special effects and funny stuff.
Like, lets say you were too low a level but you kept pestering Hemac, after a while he would boot you off the tower.
Or lets say there was a catapult .dis file, actually 2, one in the armed position, one in the fired position. You could make a little trap by putting a pack on the armed catapult model. When the pack was picked up, it would fling the player into the air and switch the catapult model.
Or if you wanted to make a big entrance for a boss character, you could thow everyone in the vicinity back when he teleported in, along with playing a big sound.
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03-16-2001 02:35 PM |
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-SB-SirSteven
UberFuffian
Registered: Mar 2001
Location: Escondido, California
Posts: 346 |
How bout a #punch command?
You use it on someone and it hits him back for a bit of damage...
The more Bashing you have the further he goes and the more damage is done. That way we can fight hand to hand =]
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03-16-2001 04:32 PM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
I added #getskill #addskill and #setvelocity
#setvelocity is fun =)
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03-16-2001 05:10 PM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
i also added #anon, which replaces #gm. it's essentially a more powerful version, useable by level 3 admins.
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03-16-2001 05:38 PM |
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Orion_613
GoblinThief
Registered: Mar 2001
Location: Richmond BC
Posts: 73 |
is #gm removed then.. or is #anon just an alternitive for the lower admins
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The Road To Hell Is Paved With Good Intentions
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03-16-2001 11:28 PM |
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Zxqv8
TravellerThug
Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674 |
#addskill would make my idea of a max chosen skill quest a possibility
The quest would have to be harder depending on what level wanted what skill maxed, like a fighter wanting o cast or d cast maxed, it would be something to work for.
Thats a cool idea, i didn't even know such a thing was possible. Gues thats why im just a player.
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"I know everything, I just cant remember it all at once."
P.S. This is what part of the alphabet would look like if Q and R were eliminated.
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03-17-2001 12:09 AM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
how about #delzonebots [zonename]
So if a admin wants to spawn a quest s/he can get all players to quest, kill off the bots and spawn the quest and have less lag to worry about.
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Tribes stuff
onLoad=type_text()>
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03-17-2001 01:50 AM |
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Vectrex
Quest Master
Registered: Mar 2001
Location: Basement
Posts: 659 |
you can already #setspawnmultiplier 0 to stop bots from spawning
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03-17-2001 02:44 AM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Have to be lvl 5 admin to do that.....
__________________
-Deus ex Machina JI's l33t music for those lonely scripting nights
Tribes stuff
onLoad=type_text()>
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03-17-2001 03:09 AM |
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