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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

#bashing is fun, sometimes people get so into they might forge t when they have already hit #bash and changed weapons. if you do #bash with a non bludgeon weapon your bash flag is forever in recovering from bash mode. the only way to ever bash again is thru a reconnect.

may i ask for a fix? maybe fisbashflagging everyone at saveworld, or aborting bash sequence in non bludge weapons.

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Zelgadis is offline Old Post 03-20-2001 10:26 PM
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-SB-SirSteven
UberFuffian

Registered: Mar 2001
Location: Escondido, California
Posts: 346

Yes this would be nice to have..

#unbash ? =p #cancelbash ?


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-SB-SirSteven is offline Old Post 03-21-2001 12:00 AM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

it would be better for bash to just work right...

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Vectrex is offline Old Post 03-21-2001 12:14 AM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

its an admin 4 command "#fixbashflag someonesname" i think.

anyway....the damn bash flag gets stuck sometimes if you accidentally try to bash with a non bashable weapon.

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Zelgadis is offline Old Post 03-21-2001 12:38 AM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

or get rid of #bash entirely and replace with something better

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JeremyIrons is offline Old Post 03-21-2001 05:37 AM
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Rakenne
GnollHunter

Registered: Mar 2001
Location: Helsinki, Finland
Posts: 188

No plz, it is one of the most enjoyable nonadmin commands. Noyhing beats the sight of enemy flying 1 km through the map into his death!


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Rakenne is offline Old Post 03-21-2001 05:51 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

quote:
Originally posted by JeremyIrons
or get rid of #bash entirely and replace with something better


What do you have in mind to replace #bash with?=)


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Deus_ex_Machina is offline Old Post 03-21-2001 08:10 AM
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Mir
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He did say something better.....
Mmmm better.....

I dont use bash.. but better is good

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Old Post 03-21-2001 03:44 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

Well, the higher your bludgeoning skill, the higher chances you'd automatically bash

The higher your slashing skill, the higher chances you'd automatically make the target blow up (need to think of a name for this, perhaps critical hit)

The higher your piercing skill, the higher chances you'd automatically backstab. Backstabbing would have higher damage than bash&slash, since it can only be done from the back.

Archery needs no bonus.

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JeremyIrons is offline Old Post 03-21-2001 05:35 PM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

You can use the weaponhandle skill for the Slashing critical hit skill or make a new one hehe


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Deus_ex_Machina is offline Old Post 03-21-2001 08:00 PM
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Mir
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Or dont make them skills at all, and just make the critical hit % based right off of the weapon skill.


I'm pretty sure this is what JI means Deus...

so bludeon skill == bash skill
and slash == critical hit skill
and so on and so forth...

I like that idea personally..
Critical strikes are cool.

Another Idea for you though, JI, is critical misses.

so you've got your skill, and say you have a 10% chance to have a bash/critical hit, etc (I know it wont be just % chances, it'll be based off of your skill, but I'm not even going to guess at the algorithm you decide on)

anyway, so you've got a 10% chance to do... lets say double damage, just for example.

well add critical misses, make critical miss like...
the more skill you have the less likely a critical miss is...

critical miss could do any of the following, or combination of the following, or maybe make it do a random selection from the following:

a) you drop your weapon.
b) you hit yourself in the leg instead, and take 1/3 the damage you would normally do to the enemy
c) you just fumble, and your recovery time for this swing is tripled.
d) something else....

I think it would add more stuff.. plus it would help balance out the adding of critical hits.

so you could make critical hits a little more common than you normally would have, and just put critical misses in too, to make it harsher.

*shrug* just an idea.

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Old Post 03-21-2001 09:09 PM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

critical miss

You killed yourself!


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Deus_ex_Machina is offline Old Post 03-21-2001 09:40 PM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

well i agree with new falling damage that bash is too strong.

my bash does about 800 damage, then the hills do ANOTHER 1200 or so.

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Zelgadis is offline Old Post 03-21-2001 09:42 PM
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Sanders
GnollHunter

Registered: Mar 2001
Location: Pennsylvania
Posts: 175

I said it before, I'll say it again...

A long while ago, I suggested this.

I think it went:

"Hey guys, instead of bashing backstabbing etc, why don't we have 4 special skill thingies for classes, such as SwdTech, BludTech, PrcTech, ArchTech. When this skill increases for the appropriate class, then new skills could be learned, as well as power it up along with that skill type."

Whaddya say, take out backstabbing, bashing, and anything that falls under these categories, andcompile them into one?

As for skill names, hard task at hand, but let's backtrack a bit and look. Such as Cleave as someone mentioned.


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Sanders is offline Old Post 03-21-2001 09:43 PM
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Mir
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Or just make it one skill..
Technique

or something.
4 different weapons is bad enough....
4 weapons styles too.. that would be harsh..

then again...
you could have some crazy weapons that were slash and bludgeon at the same tine, or something... really high level weapon with high reqs, thats just insane...
nevermind

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Old Post 03-22-2001 01:37 AM
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Sanders
GnollHunter

Registered: Mar 2001
Location: Pennsylvania
Posts: 175

Cough, IronsMight, cough

(but it's 150, 150)


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Sanders is offline Old Post 03-22-2001 03:48 AM
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Zxqv8
TravellerThug

Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674

About ironsmight: I noticed the atk changed. At first it was 153 atk, then it jumped to 220 for a while, now its down to 153 again, whats with that?


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Zxqv8 is offline Old Post 03-22-2001 04:57 AM
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