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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

Ok I just wrote a solid parser that dumps all the weapon info out of weapons.cs

I am attaching the out.txt file, and I'd like you all to take a stab at rebalancing this. I will be writing a parser that will take these settings back into Tribes RPG format.

I will be trying to rebalance this as well.

Print it out and play around with it on paper... feel free to slash some weapons out, as there are alot of useless ones there. If you remove a lot, be sure to add some good ones back in.

The whole point of this is to balance it properly. After weapons, I'll get crackin' on armors.

Attachment: out.txt
This has been downloaded 75 time(s).

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JeremyIrons is offline Old Post 03-22-2001 09:11 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

That's cool Deus, but please stick to the topic

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JeremyIrons is offline Old Post 03-22-2001 11:21 PM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

would it be too hard to throw some endlines in there so you could actually read it?

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Vectrex is offline Old Post 03-22-2001 11:45 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

? vectrex, try using notepad or something normal...

here's a version with EVERY item and spell in it. This parser is really powerful, i might release it to the public so they can put their custom items into text format

Let me know if you find something strange. I can't check every line of it for problems

Attachment: out.txt
This has been downloaded 32 time(s).

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JeremyIrons is offline Old Post 03-23-2001 09:05 PM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

I didn't make changes, but I went through the weapons list and calculated damage per second* of every melee weapon. Looking at the file can help show where balancing changes can be made.

*ATK/delay

Attachment: weapons.txt
This has been downloaded 19 time(s).


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Toaster is offline Old Post 03-24-2001 03:38 PM
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-SB-SirSteven
UberFuffian

Registered: Mar 2001
Location: Escondido, California
Posts: 346

Hmmm.... Looks like all them thingz suck =]


I only have one suggestion and its for Piercing:
Remove the Knife and replace it with the Dagger but don't change the ATK for the Dagger. ... maybe change the price though.

And... Do we really need a WarHammer? We have a WarMual... and it looks like the Morning Star is a bit better... bleah i dunno


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-SB-SirSteven is offline Old Post 03-24-2001 06:19 PM
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TridentRX
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 952

Lightbulb

I have been thinking this for a while now and i think it is possible.

Rusty...

We can probably eliminate these entirely. In tribes RPG's inventory you have headers like, armor, weapon, missilanious, ammo. Maybe we can add one called rusty and add a flag to the wheapon's to say if it is rusty or not. If it is it is placed in the 'Rusty' catagory and the wheapons attack is like 2\3 of what it would be if it was non rusty.

If weapon is smithed it just turns the rusty flag to 'false' and it is moved into the weapon catagory. This might be difficult to code but i beleive this could work. This way we can have rustys of all weapons and lower the amount of items in the game. Tell me if you follow.

Basicly we make a new catagory in the inventory called rusty where rusty weapons are put. Thus eliminateing some of the excess items.

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TridentRX is offline Old Post 03-25-2001 04:18 AM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

Trident, that wont work because the category is built into each item, so you cant just put stuff into whatever category you want.

Last edited by Vectrex on 03-25-2001 at 07:54 AM

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Vectrex is offline Old Post 03-25-2001 04:37 AM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

I tried balancing them with respect to ATK/Delay.

I also included the new ATK/Delay values.

Attachment: out.zip
This has been downloaded 1 time(s).


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Toaster is offline Old Post 03-28-2001 10:03 PM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

oh no... dude... i should have closed this thread off

i took ALL of yesterday and redid the weapons armors etc... i even wrote a GenerateItemCost function...

thanks for the work you did Toaster... but I already took care of it...

I'm going to release soon after I'm done testing. These changes almost require a quick beta test...

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JeremyIrons is offline Old Post 03-29-2001 06:13 PM
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Mir
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Mmmm beta.....

Mmmm doughnut.....
*munchmunchmunch*

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Old Post 03-29-2001 09:22 PM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

It's ok. Balance=good.


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Toaster is offline Old Post 03-29-2001 09:45 PM
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