Vectrex
Quest Master
Registered: Mar 2001
Location: Basement
Posts: 659 |
The idea is to have some way to set an event to occur when a player uses consider on an object. Something like this:
#onconsider tagname radius keep all/targetname >command
so you could do things like this :
#spawndis sign innsign
#onconsider innsign 5 true all >#call readsign ^victimName,
#block readsign
#tell %1, The sign reads: Keldrin Inn
#endblock
Also, maybe you could be able to have multiple #onconsider's for the same object. They would be distinguished my their radius. For example, spawndis a letter on a table, make 2 onconsider events- at radius 10 it would say "You see a letter" at radius 1 you would read the letter.
the #onconsider events would not be triggered by level 3 or above admins, because they need to see the tagnames.
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