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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
Here's the beginning of your brand spankin' new Fight Club! Hope you guys approve of it..... =)
Attachment: new fight club.jpeg
This has been downloaded 39 time(s).
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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04-25-2001 10:27 AM |
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Mir
Guest
Registered: Not Yet
Location:
Posts: N/A |
Whoah, its like roman colloseum style!
thats ****in cool.
Actually... you ever see Gladiator?
Just steal the 3D model they.... wait.. thats about 5 billion poly's too large, nevermind.
hehe
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04-25-2001 08:21 PM |
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Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
Screw it just being a fight club... should make it a colloseum....
Cept for the new textures... of which there would be millions
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Strider
TRPG Story Master
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04-25-2001 08:44 PM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
here's the updated pic =)
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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04-25-2001 08:46 PM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
oops....
Attachment: new fight club.jpeg
This has been downloaded 37 time(s).
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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04-25-2001 08:48 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
looking good
i got a question tho...wheres the stands?
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04-25-2001 09:08 PM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
heh haven't made em yet, and ALL production on my projects ends here until Vectrex will explain to me why my prefabs will not work =(
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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04-25-2001 09:10 PM |
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-SB-SirSteven
UberFuffian
Registered: Mar 2001
Location: Escondido, California
Posts: 346 |
Ground?
Why have a Ground? You have the map to put it on, ay?
just thinking on the fps crap.
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04-25-2001 10:43 PM |
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Vectrex
Quest Master
Registered: Mar 2001
Location: Basement
Posts: 659 |
Ok, here goes
-You havent compiled them yet. Making a map is somewhat like writing a program. If you type out 25 pages of code without compiling, there's going to be a million bugs and they're going to be really hard to find.
-Dont carve ever. Carving can result in brushes with vetexes that are not on a grid point. In halflife, it would compile, but you wouldnt see the brush in game. In tribes, it'll just crash. Carving also results in higher than necessary polygon count. heres an example in half life
Carving:
http://halflife.gamedesign.net/cgi-...bad.jpg&picid=9
Using clipping tool:
http://halflife.gamedesign.net/cgi-...od.jpg&picid=10
-Polygon count too high. Whenever you have a column intersect the floor somwhere, it splits up the floor at every point of intersection. Also, in that castle, there is simply way to much stuff. That amount of polys on a building would be okay for an interior part of a building because the game doesnt draw the terrain if you cant see it, but for an open thing like the castle, it wont work well.
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04-25-2001 10:50 PM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
thanks a ton vec....you've been a huge help =P thanks man
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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04-26-2001 03:34 AM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
oh and btw I've already sent the pics to the can =P
__________________
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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04-26-2001 03:54 AM |
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