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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

Combat ideas

Ok i've been thinking about ways to make the combat system more fun and i've realized that part of the problem is that all of the weapons basically behave the same way with only minor differences. There needs to be some twists to using some of the weapons. Here's some ideas of mine, post your own!

-Pole arms shouldnt be able to hit someone at very close range.
-Piercing pole arms (spears, awl pike) should get a bonus based on your current velocity towards your target, so if i jump out of a tree with a spear and land on someone, big time dammage.
-Overhead axe type weapons could get a bonus from your verticle velocity, so taking a little jump and attacking on the way down would give a bonus.
-Maybe a cool swinging effect for the morning star, like that first boss in zelda on the SNES. You click once, and it swings in a little arc, time the next click right and it goes a little further, do it a bunch and you could get it swinging in a circle, but it would take good timing. (no freakin clue if this is possible to code)
-"toy" type weapons, one time use kind of things. Like nets you can throw on people, grenades etc.
-A grappling hook would be cool. You throw it, it attaches to anything, and then you can walk directly at it (up steep hills) or float towars it if its above you. Then you just throw in a laser "rope" effect. I think that could be done.


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Vectrex is offline Old Post 06-30-2001 11:04 PM
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~SadFriend~
Emerald Archer

Registered: Mar 2001
Location: Ji & PoG's RPG
Posts: 615

Seems hard to do... the checks for velocity and deducing the onward velocity after a fall on to a person would cause lag, certainly, but I'm sure it's possible...

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~SadFriend~ is offline Old Post 06-30-2001 11:07 PM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

theres already a #getvelocity


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Vectrex is offline Old Post 06-30-2001 11:20 PM
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-SB-SirSteven
UberFuffian

Registered: Mar 2001
Location: Escondido, California
Posts: 346

Sounds fun...


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-SB-SirSteven is offline Old Post 06-30-2001 11:43 PM
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SolarRPG
MinotaurReaper

Registered: Mar 2001
Location:
Posts: 3009

Nice ideas Vectrex


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Solar

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SolarRPG is offline Old Post 07-01-2001 12:04 AM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

These are cool ideas, if the code for them exists. I would love to have a grappling hook.

Velocity could be added for pretty much every weapon, but with bonuses for piercing weapons, espically spear/awl pike.

And the morning star was taken out...


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Toaster

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Toaster is offline Old Post 07-01-2001 12:10 AM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

quote:
Originally posted by Toaster
Velocity could be added for pretty much every weapon, but with bonuses for piercing weapons, espically spear/awl pike.

The idea is to make the weapons different from eachother, plus theres no sense in checking the velocity if the bonus isnt going to be that much

quote:
Originally posted by Toaster
And the morning star was taken out...

I'm mainly talking about for T2


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Vectrex is offline Old Post 07-01-2001 12:53 AM
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