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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
how about the map is "buyable"
you can buy land from land owner bots
everyone would have atleast .1% of land so they could build a house
people would try to build empires, then the Empires could let people some of the land in the empire to make it a "province".
so about 10-20 major people would be battling for the most land and control their empire
the Empires would want to sell or give away land in there empire to make that person a part of their army
maybe there could be like 16 vs 16 wars between 2 empires for the land
Have empires (most rich, noble and strongest people), then provinces (rich, kinda strong), 3rd rank would be town (some power not alot though, kinda strong), the last rank would be just a home owner (new and weak, poor)
it would be cool to work your way up into the ranks, maybe a few weaker people that owned provinces would conspire and have a "war" to break off form the empire to become their own empire
i just think it would be a spiffy idea
the whole family idea adds a ton of depth and replay value into the mod, at first i hated the idea, but now that i thought about it, its really cool
RAGS TO RICHES!
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05-12-2001 03:22 AM |
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Zxqv8
TravellerThug
Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674 |
So now it's gonna be more than just an RPG and become a persistant (sp?) online universe? Always fun, but never easy...
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"I know everything, I just cant remember it all at once."
P.S. This is what part of the alphabet would look like if Q and R were eliminated.
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05-12-2001 06:27 AM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
orcs too.
How are things going to run here for saveing. Will the house be saved in your character file or a special server file. I would hate it if i built a house and the server crashes. Should we have a auto-save for those things?
Take overs. A house is taken over when all the owners and family are killed. Simple, over with. JI is it possible to make a conveinent HUD for setting up the building zone?
I like the economy ideas JI has cooked up. For smithing shouldn't we make it required that you have the tools to do it. (forge, hammer etc.) How will furnishings be handled? It should be handled like the buildings only you can build them within the params of your house.
OT (off topic): Could we make a basic requirement for the players (food?) forcing the economy along and allowing people to become farmers.
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Trident_RX IronSphere
Admin Help page-Forum Sig Fixer-
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05-12-2001 07:54 AM |
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GiB WaKeR
ZombieMauler
Registered: Apr 2001
Location: :.::...:.:..:...::..:::.:..::
Posts: 451 |
Uh, Death...
You might want to cut down on that list a bit if you expect all thoose to have an individual model. ; )
Zxqv8: It always was persistant, even from the VERY beginning.
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05-12-2001 02:31 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
yeah gib, but nothing really ever effected the world you play in, nothing really ever changed
the only things that changed were the players and the levels
the same towns were always there, the same bots, the same enemies, the same dungeons
i could still tell you where and how to get to everything on rpgmap 1 and the old rpgmap1
With this everything is always in change
the smart business type will ALWAYS have the most or alot of land, but who's to stop the small powerful group from taking over?
This would rule for the Mafia...
Say you are lvl 47, you quit for 2 weeks, so much would have changed by then you wouldnt notice
plus with my empire idea, if i knew my empire was about to lose alot of land or gain alot of land, i would be playing every single second i got
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05-12-2001 03:48 PM |
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Sanders
GnollHunter
Registered: Mar 2001
Location: Pennsylvania
Posts: 175 |
TRPG stock market so to speak =P, right pimp? hehe
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05-12-2001 05:10 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
You shouldn't need seperate models for all those...some of the houses, latches, etc will look identical. That should also add to the difficulty for attackers.
Some, like the fountain, could be imported from the current models. Some, like the bridge, could have multiple variations.
PS. If we have drink, fontain would be a free source of water.
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05-12-2001 09:17 PM |
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GiB WaKeR
ZombieMauler
Registered: Apr 2001
Location: :.::...:.:..:...::..:::.:..::
Posts: 451 |
Yeah... Um...
Where'd that come from Paladin?
I said it was always persistent because somebody said that TRPG1 wasn't...
Uh, thanks for your input though. =?
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05-12-2001 10:30 PM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
heh yeah you could drink from the fountain and regen HP =)
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Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
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05-12-2001 10:31 PM |
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GoldenFlight
Mother Lode
Registered: Mar 2001
Location:
Posts: 2480 |
NNNNOOOOOOOOOOOOOOOOOOOOOO!!
Please do not start the food/drink discussion all over again.
Idea for why you would build your house/village in a certain location: (unless somebody else has already suggested this elsewhere)
Gul's fountain idea sparked something: what if there were "hidden" ecological/magical properties to certain parts of the map (say: a well whose water gives you higher levels of energy. Or small deposits of healing crystals, or specific metals for smithing, even say, special wood for building the strongest walls with....) something unique only found in that one area...
Building your village there around those meant you had control of that one source. It creates added necessity of security in village...and wealth. Plundering the village becomes a way to not only gain houses/property inside, but control of that valuable resource. It adds another layer to the whole build/takeover play.
-----
[I know most of my ideas aren't in the style folks are accustomed to. If I am "behind the times" and am NOT contributing anything original out here, tell me to shut up! Thanks.]
Last edited by GoldenFlight on 05-13-2001 at 12:05 AM
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05-12-2001 11:54 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
No Goldy, don't shut up. :-) Just because some of your ideas are rather unusual does not mean they are bad.... Shoot, most of mine are rather wacky, come to think of it.
I personally am just coming up with ways to make a good economy. Does anyone else forsee villages springing up next too good mining/harvesting/logging areas?
In olden days, cities tended to be near water, simply because they needed it. However, quite a few players dislike the idea of water. (Though not of alcohol, strangely) The main reason cited for it is that they would get bored with eating and drinking...over, and over, and over....
Not that people seem to tire of using vials or potions. Anyhow, seeing that it could get old after a short time...I suggest that the need to eat/drink be very infrequent. Also, once to a certain level, there should be some sort of spell/operation/etc that makes the player immune to the ill effects of hunger and thirst.
Sound like a good compromise?
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05-13-2001 12:15 AM |
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Zxqv8
TravellerThug
Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674 |
Gosh goldy, you remind me of my friends, always making fun of themselves. They do it so much that I'm tempted to start agreeing just to spite them (but i never do, because what they say is rarely true).
I have to say, most of your ideas are good, and don't you say otherwise.
__________________
"I know everything, I just cant remember it all at once."
P.S. This is what part of the alphabet would look like if Q and R were eliminated.
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05-13-2001 12:54 AM |
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GoldenFlight
Mother Lode
Registered: Mar 2001
Location:
Posts: 2480 |
Thanks guys. (I really appreciate that )
This really isn't Goldy putting herself down, it's an honest question about:
Whats best for putting ideas out here?
(a) concepts
(b) ideas with backup details
(c) technical solutions
(d) some of the above
(e) or all of the above.
If (a) isn't useful at this time because folks have moved onto actual solution implementation, then it would be time to stop trying to add more "new" ideas for consideration.
Also: the other thread is long, and it's easy to lose track of ideas already submitted.
Last edited by GoldenFlight on 05-13-2001 at 01:30 AM
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05-13-2001 01:11 AM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
I've been sort of randomly doing all of the above.
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05-13-2001 01:27 AM |
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TridentRX
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 952 |
takeing over towns
In order to take over a town you should have to kill the town owners family. Very simple not so easy to do. This would force the towns peeps to protect him or face new leadership. Also human town attacking a human town will probably be rare because you always could attack a orc one(or vice versa)
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Trident_RX IronSphere
Admin Help page-Forum Sig Fixer-
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05-13-2001 03:01 AM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
Yeah, but most of the family will not be logged on at any given time...
A smart attacker would wait until only one weak member is on, and attack at that time.
With the title deed type situation, most owners would probably go to defend their village anyhow. They also probably would be globaling for some backup.
Another trap time...silent alarm. Alerts the setter that it has gone off. No other effect. Probably great for by a chest.
Yes, most people would want to attack towns of the other race. For one, it would make their race more dominant. For another, the scalps would be worth more.
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05-13-2001 04:30 PM |
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GiB WaKeR
ZombieMauler
Registered: Apr 2001
Location: :.::...:.:..:...::..:::.:..::
Posts: 451 |
Sweet... so I can make a bogus char and just hide him on the map so my village could never be taken over!
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05-14-2001 08:16 PM |
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Mir
Guest
Registered: Not Yet
Location:
Posts: N/A |
Umm...
If you lose everything when you run out of Luck...
wouldn't building a house become futile?
or could a large enough house/castle/villiage provide Luck (tax?) on a slow basis?
Like..
at least with character development you only lose a few levels, correct?
but you lose all of your items/money/houses/etc....
so once you build a house.. you sit inside it fearing for your Luck, and get bored stiff...
What kind of limitations are put upon houses anyway?
I mean is terrain deformable?
can I put a moat around my castle?
with the fack that windwalkers are NOT going to be around, a really deep moat with steep walls could be very useful... have a drawbridge that you need a key word (shouted to the guy inside running the chains) to open the door, etc...
Can I dig myself a cavern into the side of a mountain for a home like the dwarves?
I'd personally love to make a subterranean home although I can see TONS of reasons why this wouldn't work/would be very hard to do....
unless the terrain already had 'caves' in it, which you could simply deploy a house inside.
I dont know if caves are possible with the terrain anyway... they would probably have to be .dis files like the mines etc... oh well...
I can see this being a very good system... it adds another complex element to the game...
frankly, I got bored of T1RPG.. I dont play it anymore...
its great, but its sort of the same stuff over and over..
which all games are I guess... but...
However; I can see this being complex enough that the variety will never really end...should be awesome..
I need to buy T2 still :P
I'll shaddup now.
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05-14-2001 10:38 PM |
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Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
People like Gib Waker only ruin this for us and tell everyone the exploits
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Strider
TRPG Story Master
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05-14-2001 10:43 PM |
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Galadriel
Elven Queen
Registered: Mar 2001
Location: Lothlorien
Posts: 724 |
quote: Originally posted by Strider
People like Gib Waker only ruin this for us and tell everyone the exploits
if it werent for people like him, exploits wouldnt get fixed
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05-14-2001 10:55 PM |
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Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
Yeah, but he yells em out on the forum
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Strider
TRPG Story Master
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05-15-2001 02:08 AM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
That's why I prefer my way...
However, remember #compass. I'm also sure that eventually some net glitch would eventually make you lose your connection, leaving your place wide open.
Yeah, Moats would be cool, but I don't know how you'd handle that.
I perfer a more "realistic" method. If you can take it over, you get it.
I also think that there should be a way to aquire lck at higher levels, even if it is slow and agonizingly painful.
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05-15-2001 03:35 AM |
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Gul'Dar
TravellerThug
Registered: Mar 2001
Location: Washington State
Posts: 676 |
just create the map with pre-built destiniations for homes/castles etc... duh!
__________________
-----------------------------------------------
Server: Divine Mythical Realms
Name: Gul'Dar
Class: Paladin
Level: 104
Remort: 1
Admin Level: 2 (Guide)
-----------------------------------------------
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05-15-2001 07:27 AM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
i'm not building the map with pre-made spots for deploying buildings. I already have this issue covered so there's no need to argue over it
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05-15-2001 05:45 PM |
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SilverHorse
Banned
Registered: Mar 2001
Location: Butler PA
Posts: 3308 |
on the LCK thing, maybe you get a certain chance of getting a lck point if your in charge of a town/village?
Example:
SilverHorse is in charge of SilverTown.
He has a 1 in 500 chance (Might wanna increase that) of gett ing a lck every 5 minutes.
Sound fair?
The bigger the Town, the btter chance you have of getting LCK
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05-15-2001 06:12 PM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
I'd like to rename LCK to something else.
Life Stone perhaps
Could be a red glowing rock or something. Each Life Stone you carry represents an LCK point.
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05-15-2001 08:47 PM |
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Zxqv8
TravellerThug
Registered: Mar 2001
Location: Chighetto, IL (around there)
Posts: 674 |
What about them being Resurrection Points, i put that in the big thread but i dunno if you saw it. Just bringing it up in case you didn't, i have no other ideas.
__________________
"I know everything, I just cant remember it all at once."
P.S. This is what part of the alphabet would look like if Q and R were eliminated.
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05-15-2001 09:29 PM |
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Mir
Guest
Registered: Not Yet
Location:
Posts: N/A |
Thats not a bad Idea at all...
BUT...
if they are simply an object, whats to stop a person from creating an army of newbies (assuming we can have multiple characters) and just throwing his/her main character all of the life stones?
So they'll have to be no-drop.. or something.. I dunno
But I like the idea of changing the name...
Life Stones
Stones of Life
Stone of Resurrection
Holy Stone (unholy stones for unholy creatures like orcs? :P)
Eh
I cant think of anything else..
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05-15-2001 09:32 PM |
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Angel Kill
OrcRavager
Registered: Mar 2001
Location: Next Door
Posts: 269 |
Zxqv8: You like tool? If so, i got thenew cd 2 days before it came out =P, my friend won it...
Life Force...?...Pendants?...a Chance?..just ideas for LCK
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"You all stare, but you'll never see, there's something inside me. You all stare, but you'll never see, there's something in you i despise."
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05-15-2001 09:58 PM |
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