Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
Here are my ideas on houses.
Starting out:
When you join a game, the only residence you would have is the one in the major city, which cannot be seriously affected in any way short of owners death. The player would stay in this until enough wealth had been aquired to move on to a better dwelling.
Moving to a pre-existing village:
The next step up could be a house in a village out in the world. This would be slightly larger and nicer than a city house, so you could store more stuff here. The risks would increase, however, as another band of players could come over and conquer/destroy the village. However, your responibility in defending the village is little more than go out and fight. After this, you have two choices: get a better house in this village, or move out on your own.
Upgrading your standing in the same village:
As you increase your standing in the village, you could buy/build a larger house. This house would have all the benefits of a larger house. As your influence and wealth grows, you might be invited to become part of the government of that village, and might even be given living space in the central building (either government center or a castle). You could become an important figure in the town, or even gain leadership when the old ruler dies/moves on/steps down.
*Other* ways of becoming ruler of a village:
If you become powerful, wealthy, and influencial enough in a town, you could gather some friends and attempt to depose the current ruler and take over yourself. This would be done by forming a mob, attacking the central building, and killing/chasing out the current leader. Of course, you face the risk of the villagers rising up against you or the old leader coming back with a larger force...
Going out on your own:
If you wish, you could build your own house out in the wilds. Initally, you would have just your own house. This house could be as large as you want. Of course, you have the sole responsibility of defending it from other players/towns, or even roving bands of bots. You have the option of remaining a loner/hermit if you wish.
Your own village:
If you can attract other people to you, you can start your own community. These people would build houses of their own near you or buy houses you built. As your town grows, you can choose to build places such as banks and merchant stalls. The size of these buildings can increase as your town grows. You can build defenses and train an army if you grow large enough.
Defending your town:
Many types of defenses can be built. Walls can be built around the town. Guard towers can be construted. Bot guards can be hired, or player armies can be raised. Boiling oil pots could be made. Grow large enough, and you can make a castle to centralize your town and defense.
Attacking a town:
As you grow, you may want to take over a nearby settlement. Siege weapons, such as catapults, battering rams, ballistas, trebuchets, and others could be built and wheeled out to the site. Bots could be hired to help with an attack. Various buildings would have different amounts of strength. For example, slashing, bludgeoning, and siege weapons could be used against a simple wood house, but only siege weapons would do signifigant harm to a stone wall. Siege weapons could be destroyed as well by player attacks.
Town management:
All these things cost money, so a player could charge a tax to all the people living in the town. Some players might be conscripted into the army. Villagers would be required to help defend if the enemy breaches the outer wall.
Building the houses:
You could build these all yourself, but it would require much time and effort. Bots could be hired to assist with building, or players could be hired as well. Materials could either be bought from a merchant, gathered yourself, or bots/other players hired to gather them.
These are just some ideas. Much more could be added.
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Toaster
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