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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
How about just making money very, very valuable? I mean, face it, no one pays 100000 coins for something in real life. Not now, not ever. Too much hassle for something.
Perhaps if cash was just extremely rare... at low levels, use the bartering method described above.
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06-06-2001 11:08 PM |
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GoldenFlight
Mother Lode
Registered: Mar 2001
Location:
Posts: 2480 |
uh..that would be more realistic, which I don't have a problem with...
think of trading services (like house building) for gems or weapons or something...would foster getting those local villages built, community style, which come to think of it, is also more realistic. hmmmm....I see a pattern here.
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06-06-2001 11:11 PM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
youll have to come up witha afair trading sstem like daiblo2 has, so peopel arent cheated. i dont know how the inventory works in t2 but i know that in t1 you can throw a keldrinite and the other guy can juse decide not to #dropcoins 100000
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06-07-2001 02:29 AM |
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Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
A secure trading method would be a *very* good idea, since it would encourage player trade. Player trade is a good thing in this enviroment.
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06-07-2001 03:05 AM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
zel, i meant in every idea
i dont every you read only half of the post, or skip lines, but read every damn line i post, then you can reply
i said A LOT OF UO, EQ, and D2 PLAYERS ARE GETTING BORED OF THE SAME THING, AND RIPPING IDEAS = THE SAME THING
SO PEOPLE AREN'T GONNA GO PLAY WHAT THEY HAVE BEEN PLAYING FOR 2 YEARS
my post wasn't directed at the whole coin idea
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06-08-2001 01:10 AM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
Quit arguing about ripping and propose a better solution.
I'll hold one (porbably alone) for the idea of NOT having a fair trading system. Sure, you can get ripped off, but if you tell the world, odds are someone's gonna try and kill the cheater. That's more or less the way it happens in RL as well. Makes the game semi-realistic.
Of course, if we did have a fair trade system, make the bot/whatever that does it charge like 10% for the service. This will encourage people bartering stuff wherever, rather than having a regulated trading house or whatever.
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06-08-2001 05:55 PM |
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GoldenFlight
Mother Lode
Registered: Mar 2001
Location:
Posts: 2480 |
I like the bartering....that's more authentic.
I think it's possible to blend the systems.
Set it up so that most items become available by bartering. Have gold coins be very rare and very valuable. Commonly available coins should be, as suggested earlier, copper (or tin...a "cheap" metal.) Silver coins somewhere in between. This would put the money system more realistically in parallel with gems. Rocks being common.....etcetera.
And then price things accordingly. A suit of armor should be a few gold coins..
Rusty knives go for coppers.
Use coins with merchants and barter elsewhere. If you have players that set themselves up as merchants, then they have the option to both sell and barter and like any demand-driven market, can make themselves rich by pricing accordingly and in relation to the bot merchants. Just like you can either go to the apprentice or Nevim...set up some good competition there folks....and give yourselves more playing options.
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06-08-2001 06:39 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
....
do away with a Merchant that sells any weaps, armor or items
Then make certain "key" items, that you need to smith certain weaps
each "key" item has its own quality, the higher the quality the better the final item turns out to be
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06-08-2001 10:05 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
I like the system used by Yoshi...
mine metals, and smith them together to make stuff.
Even better, perhaps we would first #forge metal bars out of the raw minerals, then #smith the item out of the metal bars...
That way, people whould have to mine. Only give the merchants the cheap, everyday stuff...
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06-09-2001 03:59 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
whats wrong with the current system?
its just money
having copper, tin, silver, copper, gold, keldrin coins would just clutter up the game
just a simple Coin is perfectly fine
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06-09-2001 04:17 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
currency now and then were VERY different, remember how your dad only paid 5 cents for a coke? and your granddad only paid a penny
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06-09-2001 04:19 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
My last system would involve only 1 coin type, but it would be extremely rare....everything else would be made by a player, quested for, or bartered for with a player or bot.
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06-09-2001 07:06 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
like i said, the currect system is fine
ji said something about every weap will be unique, so we might have to smith every weap
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06-10-2001 01:35 AM |
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Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
PaladinPimp, shut up. You're blocking progress. I never even knew EQ had copper, silver, golds.. I just mentioned it because that's how they did it back then! Ok? I suggest you stop buggering around and attempting to halt creative thinking. Just because you have acces to the private forum doesn't mean you can boo us for wanting change.
On a lighter note...
DM: The bronze platinum etc idea won't work... First of all, bronze is too valuable as armor and bells that they don't want to make it into slabs of metal. Platinum is a western hemisphere innovation, therefore it didn't happen until 1800's or so.. Copper silver and gold was abundant back then. Gold, no matter what you think, was VERY common back then. With a vast amount of thralls and the spoils of war, kings and kingdoms could grow rich INDEED.
Also for DM.. Bartering systems... It could be implemented I'm sure.. Just a simple matter of a bartering interface and APPROPRIATE trading... But we won't 'do away' with the cuyrrent merchantile system, because traders and merchants were more common then warriors back then. In that matter, so were housewives and children, though the children could grow up quite quickly... *sniff*... Uhh, anyway...
Kujos go to whoever suggested the the weight in gold idea issue. That is authentic, except it was more common to use wanted goods to weigh. IE, a splint mail armor suit would be weighed against fruit, or some kind of other commodity. I doubt we could have a good weigh system. JI, divine influence, please?
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Strider
TRPG Story Master
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06-10-2001 06:23 PM |
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Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
And every weapon is unique because you would smith EXTRAS onto the weapon, and it would retain those extras throughout it's life...
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Strider
TRPG Story Master
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06-10-2001 06:24 PM |
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Strider
TRPG Story Master
Registered: Mar 2001
Location: St. John's Newfoundland, Canada
Posts: 1811 |
quote: Originally posted by PaladinPimp
currency now and then were VERY different, remember how your dad only paid 5 cents for a coke? and your granddad only paid a penny
And last but not least... That's not an indication of currency, that's an indication of economics.. I'm GOOD at economics, and the intricacies are a long speech..
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Strider
TRPG Story Master
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06-10-2001 06:26 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
eh...the currency and the paying for coke was suppose to be 2 dif things, i guess i should have put lines instead of a comma
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06-10-2001 06:36 PM |
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