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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Material Based System

Looking at the information Yoshi posted about his mod of TRPG, with the different materials combined to make everything, meaning everything had to be smithed, crafted, etc, I wondered if TRPG would be this way.

If so, then a server would start out truely empty. As the players logged on, they could obtain the required components and begin crafting weapons, armor, etc. This would require specialization, as no one person could do everything well. Hence, you would have an instant player-based economy. I don't know if I thought this up too late, but what do you think about this?

Obviously, some materials would require much skill to obtain, and would be required for the better gear....

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DeathMerchant is offline Old Post 06-22-2001 08:18 PM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 924

i like the idea

ji has already said something about every weap being unique

the materials should have values, the bigger the value the better a weap it will make

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PaladinPimp is offline Old Post 06-22-2001 08:40 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Some materials, like metals, would have to be refined first....heh, it would be a blast.

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DeathMerchant is offline Old Post 06-22-2001 09:18 PM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

sounds like you would have to spend a lot of time mining...


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Vectrex is offline Old Post 06-22-2001 09:21 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Well, that, or smithing, or woodcutting, or something. Not like I don't already spend a large amount of time staring at a large purple crystal. :-)

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DeathMerchant is offline Old Post 06-22-2001 09:32 PM
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