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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
idea about zones
hey ji, you have prob already thought about this...but
couldnt you just make zone check a client thing instead of server side? and if you do change zones it just uploads it up to the server
you could add more zones then...
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06-20-2001 12:51 AM |
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SilverHorse
Banned
Registered: Mar 2001
Location: Butler PA
Posts: 3308 |
Yea....g00d---idea..pimpy...
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06-20-2001 12:54 AM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Players would edit the zones and change stuff with it...like if its client then you have to tell the server if your zone changes...and if you edit it then no one would know what zone your in >=]
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06-20-2001 03:24 AM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
server would check to see if clientzonecheck.cs has been change...if it has you cant get in the server, if it hasnt you can get in the server
kinda like how diablo 2 checks to see if your exe hasnt been modified
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06-20-2001 03:33 AM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
hhhhhhmmmmmmmmmmm.......
problem being that zonecheck is used for a lot of different things now, it isnt jsut zonecheck its used as anything you want to recurse every two seconds, magical shield degrading, orb burnout, drown damage, but still...... i wonder......
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06-20-2001 04:50 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
yeah and if it was possible to make all that client side...imagine how many more bots and zones you could add...
ji?
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06-20-2001 08:45 PM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Um when it checks to see if it is the same it checks the file size...I think ..
Like if its 50KB on the server and if you edit it and get 48KB...all you need to do is add some junk to get 50KB
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06-22-2001 12:48 AM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
when you connect to a server, it checks to see what you have and you dont have, if you dont have a piece of code, it adds it, if you dont have a piece of a map, it adds it
you would just have to make the server check every line to see if its the same, that would only take a blink of an eye
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06-22-2001 12:58 AM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
ooooo ok
duh I forgot about that!
<-- dork
Hehe yes that would work! It would cut down on LAG too.... Because it would only send the info to the server if you change zones(the loops would be running on the client)
Same goes for the shields and stuff.
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06-22-2001 01:12 AM |
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Mir
Guest
Registered: Not Yet
Location:
Posts: N/A |
if you do anything like that on the client, its ALWAYS changeable.
yuo can build programs that modify stuff AFTER the server has checked it.
And well.. then you're screwed.
Theres all sorts of ways to 'hack' things.
Thats just the unfourtunate part of unencrypted Data.
and generally speaking, even encrypted data can be ripped apart, cause the reader for it has to be somewhere in the program (in an application like this), and people good with assembly can find it.
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06-22-2001 09:53 AM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Hehe... ever time a save world comes it checks your files or when you #savecharacter ...if they where edited it DELETES you. And you start over with a msg saying "Hackers never win" or something heheheh
And yes it should delete them. Because they are cheating.
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06-22-2001 12:58 PM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
yeah, dues is right
it could do a "zone" check on your comp every minute
theres really not alot you could do in a minute, plus how many mem hackers we have playing trpg? maybe 5 at the max
16 checks a minute is better than a couple thousand the server already has to do in a minute
it would need some beta testing...but im sure it would be unhackable after awhile
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06-22-2001 06:03 PM |
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Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
Someone could just write a script that at an interval equal to the zonecheck, it told the server the player was in "unknown" or whatever.
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06-22-2001 06:21 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
True, Mir, but how many people know assembly? I do, and it would be an absolute pain in the neck to decrypt code....
I like this idea. Yes, it could be hacked, but I think admins would notice someone always listed as being in "unknown" area, even when he is in town. If the admins don't catch it, the players will. :-)
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06-22-2001 07:40 PM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Yes DM. They should be jailed(1 hour?) or deleted for that... =p
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06-22-2001 07:56 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
1 hr jail should be enough. :-) We can always make it harsher if it's a problem. However, if the server checks, I think most people will give up quickly.
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06-22-2001 08:04 PM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
diablo one uses clientside code. ever played that online? tell me if its any fun.
though this would be a bit different what with admins everywhere, i still dont trust clientside code. and dont you say that the trpg comunity is too small to have hackers, JI hopes to have the entire world playing trpg im sure.
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06-22-2001 11:18 PM |
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Vectrex
Quest Master
Registered: Mar 2001
Location: Basement
Posts: 659 |
how many people know how to hack a game client? With the internet, it only takes one.
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06-22-2001 11:36 PM |
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Toaster
Master of Toast
Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479 |
With the tribes open scripts, it would be very easy. If it was done in ClientGetZone, which called ClientReturnZone, I could bind a key to ClientReturnZone("unknown");, or have that said by a script every 5 seconds.
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Toaster
Read The Newbie Guide!
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06-22-2001 11:46 PM |
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Deus_ex_Machina
God from Machine
Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505 |
Yes but you got admins... plus if bots only spawn when you enter a zone they won't spawn for you(if your the only one in there) =p
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06-23-2001 12:34 AM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
I'm just saying it'd be a rather obvious cheat, not extremely helpful (hmm, might this screw up zonelist? teleport?) and sort of a pain to do.... Not like the speed cheat or something.....
The person gains so little for the work, and can lose so much....
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06-23-2001 01:15 AM |
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PaladinPimp
TravellerPaladin
Registered: Mar 2001
Location:
Posts: 924 |
ok how bout everyone got checked every second?
so thats 16 checks a second, that wouldnt tax the server at all, plus it would randomize sometimes and check 1 person 3 times in a sec
like DM said, you would have to do a hell of alot, for a very pointless cheat
and if you get caught, you get cleared
or better yet, banned, hopefully you can ban by key code
a check every sec would be very hard to cheat
and ji would use dif code names than zone, so a script would be out of the question
lol dues is right about the bots
so it would be very very easy to stop cheaters...
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06-23-2001 03:14 AM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
Still, 16 checks a sec is negating a lot of the benefit...randomly checking someone ever 10 sec would be good.
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06-23-2001 04:22 AM |
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JeremyIrons
Tribes RPG Creator
Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615 |
zone checks aren't that cpu intensive fyi... it would take more cpu to do this whole kerfuffle of client-side double-checking etc
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06-23-2001 05:40 PM |
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Zelgadis
MinotaurReaper
Registered: Mar 2001
Location: Berlin, WI
Posts: 2447 |
yeah that too.
i was thinking that they keep saying it isnt a very productive cheat even if people did cheat, well, a LOT more happens in recursivezone() than the damn zonecheck and all of those things could be cheated.
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06-23-2001 11:12 PM |
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DeathMerchant
UberSloth
Registered: Mar 2001
Location: Minnesota
Posts: 4229 |
yeah, I see a few cheats already, (heh, free PKing in town) but they probably wouldn't be worth it....heck, the whole idea may be more trouble than it's worth. comparing an entire file every minute or so would take up as many resources as just doing the zonechecks ever 2 sec.
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06-24-2001 01:45 AM |
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