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PaladinPimp
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 924

idea about zones

hey ji, you have prob already thought about this...but

couldnt you just make zone check a client thing instead of server side? and if you do change zones it just uploads it up to the server

you could add more zones then...

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PaladinPimp is offline Old Post 06-20-2001 12:51 AM
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SilverHorse
Banned

Registered: Mar 2001
Location: Butler PA
Posts: 3308

Yea....g00d---idea..pimpy...


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SilverHorse is offline Old Post 06-20-2001 12:54 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

Players would edit the zones and change stuff with it...like if its client then you have to tell the server if your zone changes...and if you edit it then no one would know what zone your in >=]

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Deus_ex_Machina is offline Old Post 06-20-2001 03:24 AM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
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server would check to see if clientzonecheck.cs has been change...if it has you cant get in the server, if it hasnt you can get in the server

kinda like how diablo 2 checks to see if your exe hasnt been modified

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PaladinPimp is offline Old Post 06-20-2001 03:33 AM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

hhhhhhmmmmmmmmmmm.......
problem being that zonecheck is used for a lot of different things now, it isnt jsut zonecheck its used as anything you want to recurse every two seconds, magical shield degrading, orb burnout, drown damage, but still...... i wonder......

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Zelgadis is offline Old Post 06-20-2001 04:50 PM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
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yeah and if it was possible to make all that client side...imagine how many more bots and zones you could add...

ji?

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PaladinPimp is offline Old Post 06-20-2001 08:45 PM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
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Um when it checks to see if it is the same it checks the file size...I think ..

Like if its 50KB on the server and if you edit it and get 48KB...all you need to do is add some junk to get 50KB

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Deus_ex_Machina is offline Old Post 06-22-2001 12:48 AM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
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when you connect to a server, it checks to see what you have and you dont have, if you dont have a piece of code, it adds it, if you dont have a piece of a map, it adds it

you would just have to make the server check every line to see if its the same, that would only take a blink of an eye

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PaladinPimp is offline Old Post 06-22-2001 12:58 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
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ooooo ok

duh I forgot about that!

<-- dork

Hehe yes that would work! It would cut down on LAG too.... Because it would only send the info to the server if you change zones(the loops would be running on the client)
Same goes for the shields and stuff.

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Deus_ex_Machina is offline Old Post 06-22-2001 01:12 AM
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Mir
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if you do anything like that on the client, its ALWAYS changeable.
yuo can build programs that modify stuff AFTER the server has checked it.
And well.. then you're screwed.
Theres all sorts of ways to 'hack' things.

Thats just the unfourtunate part of unencrypted Data.
and generally speaking, even encrypted data can be ripped apart, cause the reader for it has to be somewhere in the program (in an application like this), and people good with assembly can find it.

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Old Post 06-22-2001 09:53 AM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

Hehe... ever time a save world comes it checks your files or when you #savecharacter ...if they where edited it DELETES you. And you start over with a msg saying "Hackers never win" or something heheheh

And yes it should delete them. Because they are cheating.

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Deus_ex_Machina is offline Old Post 06-22-2001 12:58 PM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
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yeah, dues is right

it could do a "zone" check on your comp every minute

theres really not alot you could do in a minute, plus how many mem hackers we have playing trpg? maybe 5 at the max

16 checks a minute is better than a couple thousand the server already has to do in a minute

it would need some beta testing...but im sure it would be unhackable after awhile

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PaladinPimp is offline Old Post 06-22-2001 06:03 PM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
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Someone could just write a script that at an interval equal to the zonecheck, it told the server the player was in "unknown" or whatever.


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Toaster is offline Old Post 06-22-2001 06:21 PM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
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???

how would that work?

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PaladinPimp is offline Old Post 06-22-2001 07:14 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
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True, Mir, but how many people know assembly? I do, and it would be an absolute pain in the neck to decrypt code....

I like this idea. Yes, it could be hacked, but I think admins would notice someone always listed as being in "unknown" area, even when he is in town. If the admins don't catch it, the players will. :-)

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DeathMerchant is offline Old Post 06-22-2001 07:40 PM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
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Yes DM. They should be jailed(1 hour?) or deleted for that... =p

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Deus_ex_Machina is offline Old Post 06-22-2001 07:56 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
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1 hr jail should be enough. :-) We can always make it harsher if it's a problem. However, if the server checks, I think most people will give up quickly.

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DeathMerchant is offline Old Post 06-22-2001 08:04 PM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

diablo one uses clientside code. ever played that online? tell me if its any fun.

though this would be a bit different what with admins everywhere, i still dont trust clientside code. and dont you say that the trpg comunity is too small to have hackers, JI hopes to have the entire world playing trpg im sure.


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Zelgadis is offline Old Post 06-22-2001 11:18 PM
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Vectrex
Quest Master

Registered: Mar 2001
Location: Basement
Posts: 659

how many people know how to hack a game client? With the internet, it only takes one.


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Vectrex is offline Old Post 06-22-2001 11:36 PM
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Toaster
Master of Toast

Registered: Mar 2001
Location: JI & PoG's RPG
Posts: 2479

With the tribes open scripts, it would be very easy. If it was done in ClientGetZone, which called ClientReturnZone, I could bind a key to ClientReturnZone("unknown");, or have that said by a script every 5 seconds.


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Toaster is offline Old Post 06-22-2001 11:46 PM
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Deus_ex_Machina
God from Machine

Registered: Mar 2001
Location: Fort Walton Bch Florida
Posts: 1505

Yes but you got admins... plus if bots only spawn when you enter a zone they won't spawn for you(if your the only one in there) =p

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Deus_ex_Machina is offline Old Post 06-23-2001 12:34 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
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I'm just saying it'd be a rather obvious cheat, not extremely helpful (hmm, might this screw up zonelist? teleport?) and sort of a pain to do.... Not like the speed cheat or something.....

The person gains so little for the work, and can lose so much....

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DeathMerchant is offline Old Post 06-23-2001 01:15 AM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
Location:
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ok how bout everyone got checked every second?

so thats 16 checks a second, that wouldnt tax the server at all, plus it would randomize sometimes and check 1 person 3 times in a sec

like DM said, you would have to do a hell of alot, for a very pointless cheat

and if you get caught, you get cleared

or better yet, banned, hopefully you can ban by key code

a check every sec would be very hard to cheat

and ji would use dif code names than zone, so a script would be out of the question

lol dues is right about the bots


so it would be very very easy to stop cheaters...

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PaladinPimp is offline Old Post 06-23-2001 03:14 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Still, 16 checks a sec is negating a lot of the benefit...randomly checking someone ever 10 sec would be good.

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DeathMerchant is offline Old Post 06-23-2001 04:22 AM
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PaladinPimp
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 924

good idea dm, just random check every 5-10 sec

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PaladinPimp is offline Old Post 06-23-2001 06:37 AM
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JeremyIrons
Tribes RPG Creator

Registered: Mar 2001
Location: Ottawa, ON, Canada
Posts: 615

zone checks aren't that cpu intensive fyi... it would take more cpu to do this whole kerfuffle of client-side double-checking etc

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JeremyIrons is offline Old Post 06-23-2001 05:40 PM
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Zelgadis
MinotaurReaper

Registered: Mar 2001
Location: Berlin, WI
Posts: 2447

yeah that too.

i was thinking that they keep saying it isnt a very productive cheat even if people did cheat, well, a LOT more happens in recursivezone() than the damn zonecheck and all of those things could be cheated.


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Zelgadis is offline Old Post 06-23-2001 11:12 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

yeah, I see a few cheats already, (heh, free PKing in town) but they probably wouldn't be worth it....heck, the whole idea may be more trouble than it's worth. comparing an entire file every minute or so would take up as many resources as just doing the zonechecks ever 2 sec.

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DeathMerchant is offline Old Post 06-24-2001 01:45 AM
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