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Mog
TravellerPaladin

Registered: Mar 2001
Location: Lexington, KY
Posts: 899

Server number thing

Is the server ever gonna hold more than 14 people or is that permanently set?


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Mog is offline Old Post 07-03-2001 11:21 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

Sometimes newbie resets it to 15 so he can get on... I personally think that it could handle 16 w/o lag.

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DeathMerchant is offline Old Post 07-04-2001 02:51 PM
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Mog
TravellerPaladin

Registered: Mar 2001
Location: Lexington, KY
Posts: 899

Its become a battle of wills to see who can get on, i say, password it and give it only to the people who already have chars cuz its insane.


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Mog is offline Old Post 07-05-2001 04:06 AM
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TridentRX
TravellerPaladin

Registered: Mar 2001
Location:
Posts: 952

Maybe we could...

Develop a system so we can have 2 Binker and Newbies that share the same character files... It would be alot of work but i am sure It can be done.


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TridentRX is offline Old Post 07-05-2001 04:16 AM
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umm why not upgrade the system? better than getting a 2nd one... less work too.

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Old Post 07-05-2001 06:32 AM
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TridentRX
TravellerPaladin

Registered: Mar 2001
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Thats the problem.

The cost of getting a system that can hold 30 people would be too much. Making a char file share system would allow us to run 2 servers that they can hold 30 people TOTAL. This would also reduce zone crowding and such. And if one server is down there is another to play on.


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TridentRX is offline Old Post 07-05-2001 02:34 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

I'm pretty sure the current box can handle 16 people...that would help some...

I know its possible for two servers to share char files, but it would require that one comp, the one with the char files, always be up.

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DeathMerchant is offline Old Post 07-05-2001 03:45 PM
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Twister
ZombieThrasher

Registered: Jul 2001
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Posts: 503

also server sharing the same char files might cause a bit of lag in process if not done correctly

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Twister is offline Old Post 07-05-2001 05:00 PM
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SilverHorse
Banned

Registered: Mar 2001
Location: Butler PA
Posts: 3308

complicated.


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SilverHorse is offline Old Post 07-05-2001 06:19 PM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

I wonder what would happen if the same char logged on both servers at once....

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DeathMerchant is offline Old Post 07-05-2001 06:54 PM
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SilverHorse
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Location: Butler PA
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*shows picture of computer on fire*


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SilverHorse is offline Old Post 07-05-2001 07:18 PM
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Mog
TravellerPaladin

Registered: Mar 2001
Location: Lexington, KY
Posts: 899

lol... i swear i wasnt playing with matches anywhere near that computer... i swear!

Anyway, what are some good specs for a server computer?


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Mog is offline Old Post 07-05-2001 10:22 PM
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TridentRX
TravellerPaladin

Registered: Mar 2001
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..

There will be safeguards in place to prevent a character from being logged onto more than one server at once.


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TridentRX is offline Old Post 07-05-2001 11:45 PM
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Mog
TravellerPaladin

Registered: Mar 2001
Location: Lexington, KY
Posts: 899

any word on those specs?



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Mog is offline Old Post 07-06-2001 03:52 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

At least 128 Ram, more is better. At least 600 mhz...

Broadband connection with decent upload speeds, if possible.

At least some free HD space.

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DeathMerchant is offline Old Post 07-06-2001 02:45 PM
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Apache
Moderator

Registered: Jul 2001
Location: USA, Tennessee
Posts: 97

Server

Hey Guys is the server down? I tried it last night at 3:00am and I couldn't get it to come up.. It's still down at 8:15am... Is there anything I can do to help???

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Apache is offline Old Post 07-07-2001 01:24 PM
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I just got on and my CHARACTER IS COMPRIMISED!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAARRRRRRRRRRRRRRRRRRRRRRRRRR
RRRRRRRRGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGG

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Old Post 07-07-2001 03:45 PM
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Newbie
ZombieMauler

Registered: Mar 2001
Location: South Dakota
Posts: 456

Hey, yeah my server can handle more ppl it's just that my connection cannot... BUT!! (and it's a pretty big but at that) I may be getting a couple roomates and if it works out i may triple my bandwith... depending on cost

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Newbie is offline Old Post 07-07-2001 03:54 PM
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Iceyflame
Moderator

Registered: Jun 2001
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Posts: 503

trident thats a good idea i have been talking with newbie about it... I can create a java server and use a java app to run it.. 2 fold to each server... and well java runs easily.. and is one of the best ways to code in servers

www.limeware.com

is an example i mean it will run like a regular computer application but using the universal java language without using windows itself to run.. ie a vb program does.. so it can cause lag this wont..

it will take time .. effort.. and a free port.. kinda like an ftp program...and/or an irc program.. it will be a universal port the files aren't that large and will constantly upload every save world..

in other words the servers have to be synced

300 secs save world on each
and we can edit the script in which it could just upload to each server when it does a save world provided each server has a port open.. and thats without all the software.. but software would be a lot easier and more so sure to work..


I hope that helps..


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Iceyflame is offline Old Post 07-07-2001 04:02 PM
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char problem solved thanks newbie

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Old Post 07-07-2001 04:06 PM
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TridentRX
TravellerPaladin

Registered: Mar 2001
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you dont want them to be sync'd

If both servers are saving at the same time it will cause a lag problem but if they save at different times then it will fix the problem. We could add a variable to the .cs file that would say if the file is in use or not. that is more problematic than creating a server list and if the character is on the other server it won't load it on the one your joining.


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TridentRX is offline Old Post 07-07-2001 04:58 PM
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TridentRX
TravellerPaladin

Registered: Mar 2001
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I think we can spilt it up easier than that. We have 2 internet servers and one lan server connected to the two internet server. On the lan server it will hold the character files. The servers will load their character files from the lan server to their server. The servers will of course check the other server to see if you are connecting or on it. This will be easier to implement.


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TridentRX is offline Old Post 07-07-2001 05:04 PM
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Iceyflame
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if they are synced it wont lag. it prevents it.. that way one sends while the other dls.. then vise versa.. it will work perfectly.. on the program we will give a 40 seconds time lapse until the next send and recieve starts ..

if it does them at different times theres no gurantee that your char will actually be on the other server..


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Iceyflame is offline Old Post 07-07-2001 05:24 PM
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Iceyflame
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the um.. lan server in which the servers load and recieve files off that one server sounds good..

but how are we going to get up 3 servers hehehe


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Iceyflame is offline Old Post 07-07-2001 05:26 PM
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one problem though... if the server was split in 2 people would be cut off from 1/2 of their friends approxemetly. I like the idea of one massive mega server better

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Old Post 07-10-2001 01:54 AM
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-SB-SirSteven
UberFuffian

Registered: Mar 2001
Location: Escondido, California
Posts: 346

Might i point this out, the server lags enough as it is, why make another and lag even more?

Why do we even need 2 servers...?


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-SB-SirSteven is offline Old Post 07-10-2001 02:06 AM
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Twister
ZombieThrasher

Registered: Jul 2001
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well all the theorys ect seem nice.... but you still havnt conquered the main problem

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Twister is offline Old Post 07-10-2001 02:12 AM
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DeathMerchant
UberSloth

Registered: Mar 2001
Location: Minnesota
Posts: 4229

One massive server is best...I love seeing people running everywhere.

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DeathMerchant is offline Old Post 07-10-2001 04:01 PM
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Twister
ZombieThrasher

Registered: Jul 2001
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Posts: 503

well bandwidth is the main issue and cause of the lag... whatcha gunna do about that part

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Twister is offline Old Post 07-10-2001 04:27 PM
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Apache
Moderator

Registered: Jul 2001
Location: USA, Tennessee
Posts: 97

Bandwidth or software

Is bandwith really the problem with the B&N server lagging or is it software related??? If bandwith is problem I can help out with that.. My t1 has 3.0Mb up and 1.5 down, We can test software here and see if thats the problem... Just what ever Newbie wants to do..

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Apache is offline Old Post 07-10-2001 04:43 PM
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