Registered: Sep 2001
Location: Port Saint Lucie
Posts: 18
map
not really Sinep, the tribes engine uses maps that are based on a pattern, the whole map is basically a large chunk of terrain repeated many times (this is why you see the Keldrin shadow under the Den)
Registered: Mar 2001
Location: phoenix az.
Posts: 495
well just make a map 4 Tile's (turrain repeated x4).Then start a exec(newmission); create another 4 tile map or just copy and rename another map if you don't want the hassle of making a new turrain.Then just add this to your .mis file.